Ben Serviss's Blog
Co-founder and game designer/producer at NYC indie game collective and label Studio Mercato. I've worked in commercial (console/MMO/F2P), social, educational and indie games. I write about game design, narrative and the NYC development scene at dashjump.com. Follow me on twitter at @benserviss.
Writing non-linear text games can be a challenge. Break down the writing process with this six-step framework.
In Elegy for a Dead World, you play by writing about fallen civilizations. You may never know what happened to them - but in the process, you might learn something about yourself.
Navigating the game development process can be complicated. Luckily, you have a built-in tool to help guide the way: your emotions.
If recent history is any indication, the next phase of indie game development, marketing and sales will be strongly driven by collaboration.
The holy grail of replayable narrative can be alluring for game designers - but realizing it effectively may prove to be impossible.
The game industry values people who can ship projects because it's a difficult thing to do. Like with physical exercise, the only way to improve is with practice.
Ben Serviss's Comments
[News - 05/14/2014 - 06:34]
A bunch of us will ...
A bunch of us will be watching this online tomorrow Thurs the 15th at 12 Eastern and tweeting with the GDCLunch hashtag - join in if you can make it r n r nThe group: https://www.facebook.com/groups/563567053740581
[News - 04/04/2014 - 03:40]
[Blog - 03/04/2014 - 12:04]
Thanks for your thoughts Jake ...
Thanks for your thoughts Jake - I 'd love to see your point of view on this from working on Versu in an expanded post. I have a feeling many people would extract a lot of value from those five points alone.
[News - 03/05/2014 - 06:18]
[News - 02/21/2014 - 04:36]
[News - 02/10/2014 - 04:08]
I was going to make ...
I was going to make the same comment My one friend who says it is the only person I 've ever heard phrase it that way.