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Blogs

Ben Serviss's Blog   Expert Blogs

Freelance game designer working in commercial, social, educational and indie games. I write about game design, narrative and the NYC development scene at dashjump.com. Follow me on twitter at @benserviss.

Expert Blogs

Cracking the Touchscreen Code
Posted by Ben Serviss on Thu, 06 Jun 2013 09:15:00 EDT in Design, Business/Marketing, Smartphone/Tablet, Indie
If touchscreen devices are the future, are game controllers holding us back?
Read More... | 2 Comments

Why Aren’t There Games About [Blank]?  Featured Blogs
Posted by Ben Serviss on Thu, 30 May 2013 09:10:00 EDT in Indie, Design
What do you do when no game addresses a topic you're passionate about? Simple: make it yourself.
Read More... | 12 Comments

Letting the Player Find the Fun  Featured Blogs
Posted by Ben Serviss on Thu, 23 May 2013 09:15:00 EDT in Design, Console/PC, Indie
Are hand-holding tutorials holding games back? Starseed Pilgrim offers lessons in increasing player discoverability.
Read More... | 2 Comments

Maximizing Your Side Project Success  Featured Blogs
Posted by Ben Serviss on Thu, 16 May 2013 11:11:00 EDT in Production, Design
Stuck under a mountain of side projects? Manage your time and increase your successes with these key questions.
Read More... | 1 Comments

The Importance of Making Players Feel Important  Featured Blogs
Posted by Ben Serviss on Thu, 09 May 2013 09:15:00 EDT in Smartphone/Tablet, Social/Online, Indie, Console/PC, Design
How do you make your players feel important? These three tips could mean the difference between a bad review and a lifelong fan.
Read More... | 6 Comments

The Problem with Game Reviews (And Why Games Are Like Restaurants)  Featured Blogs
Posted by Ben Serviss on Thu, 02 May 2013 09:15:00 EDT in Console/PC, Indie, Design, Social/Online, Smartphone/Tablet
Do numerical rankings really make sense for games? Looking to restaurant reviews can shed some light.
Read More... | 12 Comments

[More Ben Serviss Blogs]   

Ben Serviss's Comments

Comment In: Why Aren’t There Games About [Blank]? [Blog - 05/30/2013 - 09:10]

Some topics may not be ...

Some topics may not be best suited for games, but it 's definitely possible to reach for ambitious ones. Check out this write-up of That Dragon, Cancer at GDC: r nhttp://www.unwinnable.com/2013/04/05/that-dragon-cancer/

Comment In: Letting the Player Find the Fun [Blog - 05/23/2013 - 09:15]

On one hand, it 's ...

On one hand, it 's kind of a shame that games don 't regularly challenge people to puzzle out their goals more. r n r nOn the other hand, I definitely don 't miss the days of the mystifying 8-bit game that came with a head-scratching manual at best, and ...

Comment In: The Importance of Making Players Feel Important [Blog - 05/09/2013 - 09:15]

Right - it 's less ...

Right - it 's less about adding a million low-hanging achievements or Good job pop-ups to butter up the player 's ego, and more about demonstrating that their presence and actions in the game world directly impact their experience.

Comment In: Star Wars 1313 dev on talking to the player through design [News - 05/08/2013 - 01:28]

This is a fantastic talk ...

This is a fantastic talk that anybody working in or interested in design should watch.

Comment In: The Problem with Game Reviews (And Why Games Are Like Restaurants) [Blog - 05/02/2013 - 09:15]

I was waiting for someone ...

I was waiting for someone to make this comment : r n r nYou 're totally right, of course - but while the authored experiences in these linear media don 't change, the reader/user 's own life experience may have. In the case of games, the default experience is mutable ...

Comment In: Why Are You Making Games? [Blog - 04/25/2013 - 09:15]

Nice, thanks for the rec ...

Nice, thanks for the rec Ernest

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