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February 10, 2012
 
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February 10, 2012
 
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Blogs

Ben Sullivan's Blog

None. No one reads anyone's blogs any more.

Ben Sullivan's Comments

Comment In: Codecrunch: An Indie Flash Post-Mortem [Blog - 08/22/2011 - 10:19]

Unfortunately Google has stopped developing ...

Unfortunately Google has stopped developing Wave, but they gave it to the Apache foundation and they might continue to develop it. It was perfect for this kind of collaborative work, but unfortunately not very useful for more mainstream purposes.

Comment In: The Conundrum of the Multiplayer Mindshare [Blog - 11/04/2009 - 03:33]

Interesting read. I've heard anecdotes ...

Interesting read. I've heard anecdotes about how MMOs like Aion and Warhammer Online have affected WoW popularity, but nothing too solid. I'd be curious if your ideas hold true in that setting. That being said, of course it's best to attack a neglected market likely the cause of Facebook games' ...

Comment In: You Should Be Making A Premium Flash Game [Blog - 10/08/2009 - 04:38]

I think the lack of ...

I think the lack of a sense of ownership might be a deterrent here. A game of equivalent quality and cost on an iPhone gives the consumer a sense that they've actually obtained something because it resides on a device they possess . But anything on the internet is inherently ...

Comment In: Say No to "Fun" [Blog - 08/27/2009 - 07:00]

Good to see I'm not ...

Good to see I'm not the only one saying this. We have this preconception in our industry that games need to be A fun, and B addicting. Neither are necessary or even ideal for all games. The Path was not fun and it was not addicting. Was it an engaging, ...

Comment In: A Video Game Monthly Subscription Service For New Titles? [Blog - 08/26/2009 - 10:44]

Interesting idea, it's good to ...

Interesting idea, it's good to see someone take the logistics a little further like you have. I think your analysis is a good starting point for discussion, so thanks for the post One problem I see arising: This model perpetuates the philosophy that a good game is a game that ...

Comment In: Shooting For The Stars: Blizzard's Sigaty On Developing StarCraft II [Feature - 08/18/2009 - 04:55]

I would have liked to ...

I would have liked to hear more about how Blizzard feels it fits into the industry right now, particularly in regards to the RTS genre considered dying by many. Like Stephen Dinehart mentioned, there are still other players in the strategy field such as Zynga, Relic, Gas Powered Games, etc. ...

[More Ben Sullivan Comments]   

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