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February 10, 2012
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
 
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge [2]
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [17]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
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February 10, 2012
 
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Blogs

Benjamin Quintero's Blog   Expert Blogs

Benjamin is the founder of Inland Studios; an independent game company. He has dabbled in just about everything that has to do with gaming, from programmer to entrepreneur to writer.  His love of all things pretty has taken him down a path of graphics programming and technology design.

You can find him at
http://www.linkedin.com/in/bquintero

or ranting at his usual soap box
http://www.inlandstudios.com/blog/

or giving regular updates on what he had for breakfast (jk)
@Ben_Quintero

Expert Blogs

Xbox LIVE Indie Games at it Again
Posted by Benjamin Quintero on Wed, 08 Feb 2012 03:02:00 EST in Console/PC
There has been a lot of buzz (again) around Microsoft's attempts to bury anything under their Dashboard that isn't a Zune or Doritos advertisement.
Read More... | 0 Comments

Resolution Independence with Virtual Resolutions
Posted by Benjamin Quintero on Sun, 22 Jan 2012 02:19:00 EST in Programming, Console/PC
A few simple but effective tips to re-using an existing UI for multiple resolutions and configurations.
Read More... | 1 Comments

An Origin Story: How I Got My Groove Back  Featured Blogs
Posted by Benjamin Quintero on Thu, 12 Jan 2012 11:49:00 EST in
A LONG look back at 2011, and how a $1 game became a universe that is imperfect and filled with strife. And how that journey was the release I needed to let go (for now) and enjoy being indie.
Read More... | 3 Comments

Was 2011 Too Good for Gaming?  Featured Blogs
Posted by Benjamin Quintero on Sat, 31 Dec 2011 11:30:00 EST in
This can't hold up. I've reached my saturation point and there are still 500k hours of entertainment I've left behind.
Read More... | 14 Comments

Only 10 Days Left
Posted by Benjamin Quintero on Sat, 10 Dec 2011 05:52:00 EST in
Reflections on a flailing Kickstarter campaign
Read More... | 0 Comments

Only 20 Days Left
Posted by Benjamin Quintero on Thu, 01 Dec 2011 10:44:00 EST in
It is shocking how quickly deadlines creep up on you.
Read More... | 0 Comments

[More Benjamin Quintero Blogs]   

Benjamin Quintero's Comments

Comment In: Opinion: How NFC tech could be Wii U's saving grace [News - 01/27/2012 - 03:06]

So now it will officially ...

So now it will officially print money when they incorporate the credit card scanner on the side of the controller.

Comment In: Insomniac Games walks away from Resistance franchise [News - 01/26/2012 - 08:25]

Not too surprising... I would ...

Not too surprising... I would have liked to play them if they were on PC or XB360. They looked like good games, but not 600 good after console games . Exclusives are nice from a development standpoint but it sucks to be in the sales department when you only have ...

Comment In: Report: Microsoft Points to disappear by year's end [News - 01/23/2012 - 08:42]

@John they will likely close ...

@John they will likely close down that experiment or stop awarding points and just use it for random stuff like player stats and other useless bits of information : . As far as I know, the Rewards program has always been a form of Beta. I don't know if they've ...

Comment In: Resolution Independence with Virtual Resolutions [Blog - 01/22/2012 - 02:19]

I didn't explicitly mention it ...

I didn't explicitly mention it in the article but you can guess that this works with 2D games as well. Be aware however that if you design your gameplay for 480p be sure to use float based Vector2 instead of int as your position and velocity. You will need the ...

Comment In: Microsoft gamifies Visual Studio with achievements [News - 01/19/2012 - 06:47]

Dear Microsoft, Before you consider ...

Dear Microsoft, Before you consider delivering gamification plugins how about you focus on the 1k known issues with Visual Studio and stop locking up my machine, crashing, or otherwise consuming all valued resources. I will happily reward YOU with an achievement if you manage to not release an IDE that ...

Comment In: NPD: Behind the numbers of 2011 [News - 01/17/2012 - 04:50]

what no PC ...

what no PC

[More Benjamin Quintero Comments]   

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