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Benjamin Quintero's Blog
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Benjamin is the founder and technical director of Inland Studios, LLC; an independent game company. He has dabbled in just about everything that has to do with gaming, from programmer to entrepreneur to technical editor. His love of all things pretty has taken him down a path of graphics programming and technology design.
You can find him at
http://www.linkedin.com/in/bquintero
or ranting at his usual soap box
http://www.inlandstudios.com/blog/
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Expert Blogs
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Developers are Cheap! |
| Posted by Benjamin Quintero on Fri, 13 Nov 2009 05:28:00 EST in
Programming,
Production,
Visual Art
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| Working harder, not smarter is a hard trend to break. |
| Read More... | 4 Comments |
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Team Fortress 2 and Source |
| Posted by Benjamin Quintero on Sun, 01 Nov 2009 02:40:00 EST in
Game Design,
Programming
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| How long can the Source engine hold out?! |
| Read More... | 8 Comments |
Leaked Videos and a Cry for Help  |
| Posted by Benjamin Quintero on Fri, 30 Oct 2009 12:16:00 EDT in
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| Are you tired of that guy standing in line for the same movie and talking to someone on his phone, "yeah i saw it earlier today too, everybody dies at the end!" Yeah... me too. |
| Read More... | 7 Comments |
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Homebrew Can Be A Good Thing |
| Posted by Benjamin Quintero on Fri, 09 Oct 2009 02:44:00 EDT in
Programming
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| My stream of consciousness leads me down the debate of homebrew console development. What do you think; good or bad? |
| Read More... | 8 Comments |
GPU Animation Peak  |
| Posted by Benjamin Quintero on Tue, 29 Sep 2009 04:15:00 EDT in
Programming
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| I'm scratching my head over the old habits of modern animation systems. Have GPU's forced us into a corner? |
| Read More... | 6 Comments |
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Steak > Gameplay |
| Posted by Benjamin Quintero on Sat, 05 Sep 2009 04:01:00 EDT in
Game Design
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| After reading a recent post by Tadhg Kelly, the following stream of comments made me hungry. |
| Read More... | 5 Comments |
[More Benjamin Quintero Blogs]
Benjamin Quintero's Comments
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Comment In: Fils-Aime: Wii HD 'Will Not Be The Next Step For Us' [News - 11/17/2009 - 07:24]
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I think it's funny how ... I think it's funny how people always see Nintendo as some kind of underdog, when in fact they are making money on every console that walks out the store. Even the GC was a success to them. If they can keep selling consoles using cheaper hardware then they will keep ... |
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Comment In: Multiplayer Map Game Design Guidelines [Blog - 11/14/2009 - 11:27]
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7 - Personally I prefer ... 7 - Personally I prefer to have 2 paths leading in/out each base, but have all paths lead to a choke point in the center. The choke point is often small to mid sized and likely has health waiting for you on the other side. Provided that you actually made ... |
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Comment In: What Are The Game Industry's Work Habits? [Blog - 11/13/2009 - 05:39]
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LOL, management lots of web ... LOL, management lots of web surfing and zero productivity. awesome chart. |
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Comment In: Developers are Cheap! [Blog - 11/13/2009 - 05:28]
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@Jonathan - It's really up ... @Jonathan - It's really up to the individual. Being in the software business is a unique opportunity where we are constantly reinventing ourselves. In many ways, we have to because technology is constantly changing around us. You should only be concerned if you see yourself as the type of person ... |
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Comment In: How To Project Decals [Blog - 11/09/2009 - 08:17]
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@Patrick - you can use ... @Patrick - you can use procedural textures, but they need to be baked out to something reasonable for most real-time engines 512 or 1024 resolution . Generally for things like terrain, you use whatever that engine has they are all different. Many popular engines with outdoor rendering Source, Unreal 3, ... |
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Comment In: Opinion: Create a Real PSA Against Online Hate Speech [Blog - 11/04/2009 - 04:00]
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that's just sad when you ... that's just sad when you see something like that happen. whenever a word is used to segregate and belittle a group within our society you just don't want to hear it. there are many people in the world who honestly don't know the hurt that a word like that can ... |
[More Benjamin Quintero Comments]
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