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I am being priced out as a gamer. In 5-10 years, I may very well
not have the funds to justify console gaming anymore. It saddens me
that a scene that has grown out of peoples garages is now an experience
reserved for the most elite, the most core of gaming patrons who are
willing to funnel all of their entertainment dollars down this single
channel.
Gaming has turned into another monthly bill, with expenses
reaching in excess of $1,000 a year for some individuals who may
purchase an average of 1-2 games a month. Each year that passes, games
are becoming less relevant to me. It is not because games are less interesting,
only that they are being priced beyond my sense of reasonable value.
The last generation was a real sweet spot for me. With blockbuster
games prices around $40 and fair quality games at around $25. It just
made financial sense to pay $40 for 10-15 hours of high impact
experience. Even the top selling games would eventually find their
place on the classics/platinum list for an irresistible $20 price tag.
Now, it seems that every game from Grand Theft Auto to My Little
Pony is resting solid on a $60 price tag that doesn't budge for 9
months. I own maybe 2 gifted games that cost $60+ because I refuse to
pay the price. I hope that someday people will realize that their
choice to pay extraordinary prices is giving publishers the thumbs-up
to continue to raise prices each generation. Only by boycotting
overpriced games will you make a statement that is heard.
I was amused
by all of the raging consumers who screamed about the $60 price tag of
brief games like Halo ODST and Modern Warfare 2, and yet those very
same people were fighting to be first in line on the day of sale.
There is a reason why publishers don't take these outcries seriously;
it's the millions of dollars that they cash in on each of your idle
threats.
I recently returned my gifted Modern Warfare 2 and purchased Batman
Arkham Asylum for $40; an excellent price and a great experience.
Batman did leave me wishing that it had a simple co-op mechanic;
perhaps even a spectator mode that allowed me to talk my friends
through parts I had beaten, but if it meant a $60 price tag then I am
glad that co-op was dropped.
I'm hopeful to see a trend of quality
games released at the $40 sweet spot and not have to wait a year for price drops that may never come. I know that my refusal to purchase overpriced $60
games is a drop in the ocean and it won't change an industry of zealot
fans with fat pockets. This only means that my future as a gamer
becomes more uncertain with each passing year, each console generation,
and each $10 increment to the base price of an ever-shortening gameplay
experience.
[Reprinted from a December 31st, 2009 Blog on my website.]
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http://www.tradepar.com.br/detalhes/pre-venda-game-bayonetta-ps3-21573440-74.htm
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USD 1,00 = R$ 1,74 (today), so R$ 249 = USD 143... wait, $143 pre-order, 2 weeks delay and not even subtitles in portuguese? Hmm, I'd invest in a powerful DRM...
Don't get me wrong, I'm not complaining about the staples of gameplay. That iterative gameplay is what drives the little OCD hamster in my head, but it's not the same kind of experience you get by watching a movie that is unique from start to finish. Vantage Point is the equivalent of a movie made like a game... and we all know how well that turned out *rolling eyes*.
Since everyone's idea of value is subjective, how do you evaluate it?
With budgets approaching 100 million dollars for the upper eschelon of AAA titles, it seems to me developers need to focus on REPLAYABILITY instead of production value. Does this mean simply providing a menu of roles (with the usual associated skill trees, etc) to play through the same content? Not necessarily. But, the idea that a game can provide markedly different experiences depending on your choices seems like a slam dunk. I think this comes down to putting more thinking and development into content, building complex outcomes to choices that have nuance and chance built in, and maximizing the game play world so there is no wasted exploration. Im sure there's lots more to discuss here but I think its clear no one could argue with the idea that for $50, you can play a game 5 different ways and all of the experiences are divergent, unique and novel.
At the same time, developers don't want to create a game that can be played for an infinite number of hours because of the obvious reason....Noone would buy another game from them!
Its a fine line. But I think it comes down to the intelligence of the games content, the logic and AI behind it rather than how beautiful it looks.
Anyone?
"Gaming has turned into another monthly bill, with expenses reaching in excess of $1,000 a year for some individuals who may purchase an average of 1-2 games a month."
This month I have played through Modern Warfare 2 and Batman AA; it cost me a total of $17.43. Instead of paying $100+ I just rent with Gamefly.
Now if only I could rent games for my PC.
Now things like buying accessories and clothing for your Avatar on 360 Marketplace... that's a whole other can of worms.
My point is that nothing has changed in the form of content printing from last gen to this one and yet there has been a $10 increase in the physical goods. Xbox360 still uses the same DVD's that were on the PS2 and original Xbox. There may be other reasons for the hike in price, but inflation is a far stretch considering the cost to mass print these ancient disks is reaching the pennies.
Its not the cost of printing, it's the cost of the consoles (higher royalties to MS/Sony) and the cost of producing the content itself and taking it to market.
Back to the higher texture resolution part. Who cares. I heard somewhere that less than 40% of Americans have a digital ready television for the conversion last year. Not all of those televisions are even going to show 720p let alone 1080p. That portion of the gaming market I am sure is higher than mainstream America. For Halo3 I read that it doesn't actually support 1080p but the game draws at 760p and scales accordingly...So they aren't even drawing in the high resolutions they are charging us for.
MW2 was a great game but for it to make 300million dollars that quickly and I am still forced to suffer with their bugs. It makes me not want to play another game on a console...
You get what you pay for. Except that you never get whats advertised.
Take any other commodity such as Pharmaceuticals, Oil or Housing. All other things held constant, the demand may fluctuate or even drop, but the prices will continue to exhibit a generally-increasing trend because of those two same gorillas. The same goes for wages and salary. And that's a whole other can of worms right there.