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Before I continue with my Nintendo butt-kissing... Let me go on
record as saying that I've already experienced my first Wii scar, many
month ago. A bleeding knuckle that never quite healed right, and a
broken ceiling fan are all that remain. That's all I'm going to say
about that... for now.
I recently watched another speech from Nintendo's own Satoru Iwata,
who was detailing various financial reports. One thing that he had
reiterated in his speech got me thinking. He mentioned how Nintendo
continually polls for seeming arbitrary information, like the
"acceptance" of video games. He talked about the lack of understanding
that a large population of Japanese (and Americans) have on the subject
of video games. I definitely got the sense that there were was a group
of people who still believed that, "TV rots your brains" and "video
games are a gateway to crack cocaine".
Though
I am hopeful that the other big players (Sony and Microsoft) are
concerned about this as well, I don't often hear these sentiments in
their speeches. I tend to hear a lot more of the "me too" responses to
Nintendo, with things like Microsoft's Natal and Sony's Wand/Arc and
the sudden appearance of fitness titles on those consoles. I don't
know that I've seen an attempt, from the others, to target an audience,
other than "We've made a pony game and Barbie game... you know.. for
girls!"
I get the feeling that Microsoft and Sony are more concerned with
stealing Nintendo's gamers rather than going out an hooking the people
who haven't joined the race yet. Though it may be annoying for us
developers (probably as annoying as those commercials that tighten up
the graphics on level 3), it may be a necessary nuisance to have the
major players start up PSA campaigns for the un-gamer. It might be
beneficial to the industry as a whole to stop advertising only in the
channels most watched by the 18-25 crowd, and put something on family
channel or lifetime or hallmark. I think that it might be good for the
industry to do more than Market... We have to Educate as well.
There is a lot to be said for poaching of a competitors clients.
After all, poaching existing gamers means not having to explain to them
that games can be a good thing, and an enjoyable experience. Poaching
gamers may be the easy road, but it also leads to the insestual nature
that we are seeing between Sony and Microsoft, who are clawing and
scratching their eyes out while Nintendo sits back and pushes out
another Pokemon game on their way to the bank.
It's hard to say who's right here. Nintendo at least appears to be
looking at the broad scope of potential gamers, while the others are
pulling from the well. Pulling from the well may sound like a bad
thing, but it keeps my generation of gamers happy with content that is
familiar, has more depth and fidelity than you average Wii title, and
builds upon the assumption that you've actually played a game before.
I know that expansion could lead to more of the things that I
personally don't care for, but in gaming years, I am probably a
dinosaur anyways (7:1 ratio?). We may have to accept that the industry
has changed, and so has the audience. I don't care for fitness games,
or waving my hands just to walk, or performing inappropriate jerking
motions to charge up my weapon, or Minority Report user interfaces.
I don't care for a lot of things that are happening to the industry,
but it's what the people want, and the developers are becoming a
smaller part of that equation.
[Reprinted from a March 1st, 2010 Blog on my website.]
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Regarding your concept of "pulling from the well", I think this will actually be quite hard to do since we know Nintendo can make games that appeal to experienced gamers (albeit without the high "production values") and Wii owners can move on to such games without the need to buy a completely new console. Also, I'm sure Nintendo are aware that they could lose customers this way and have a strategy to counter this but for now there is still too large a gap between the big games on Wii and the big games on other platforms in terms of experience required to enjoy.
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I am not so sure that Sony And Microsoft really know how to go after the other markets. I feel like they've tried and failed in limited attempts, and meanwhile they have had plenty of success by giving their audience what they want (and what they are good at). These days it seems like it would require a lot of costly R+D to go after the Blue Ocean as Nintendo did; and though Nintendo would never really come out and say it directly, it was sort of forced on them after the diminishing returns of the N64 and then the Gamecube following that.
I think as time passes we will see more "bizarre and experimental"stuff from Sony, Microsoft, but it's not really their forte and to be honest, they are both still quite new to the market compared to Nintendo, Sega, et cetera. If anything, just keep an eye on Apple and whatever else is going on with "mobile and unconventional" scenes to look for scaring up new customers. In the meantime, business as usual..