Benjamin Quintero's Blog
Serious Games and some Independent stuff whenever I'm feeling inspired. Engineer who does a lot of software systems design for military procedural training simulations, VR, haptic devices, networking, graphics, AI, tools, and all that jazz and more. I drink tea, not coffee. Now you know everything...
The game development industrial revolution has transitioned us from product laborers to middleware consumers. good or bad?
Do core teams make sense for small business?
Though some of these are arguably a multiple year affair, 2014 is the year that I felt affected by them the most.
The question of what to do when the job titles run out is one that I'd imagine we all have to ask ourselves one day... I didn't think it would come so quickly.
Credits are timestamped but code lives for years.
A winded post about why the media's behavior these past weeks have been upsetting, and why it's their responsibility to be the voice of gentle reason above all else.
Benjamin Quintero's Comments
[News - 05/19/2016 - 10:28]
After that nasty breakup Im ...
After that nasty breakup Im surprised Konami didnt hold a burn party with those server drives. Kojima wouldnt use it if it was free Im sure.
[Blog - 05/12/2016 - 07:50]
[News - 05/06/2016 - 07:35]
Make good games that ship ...
Make good games that ship on a regular schedule, scrap gimicky hardware, accept that 3rd party follows the money so Nintendo needs to find their own success first and the sharks will come to feast. Get infront of speculations or risk be laughed off the stage. Dont dedicate the biggest ...
[News - 04/27/2016 - 02:32]
never trust a filthy client, ...
never trust a filthy client, you don 't know where it 's been. :P r n r nclient-auth certainly makes networking much easier. you can almost code the game like a single-player experience. server-auth requires a significant effort to visually fake events while you wait for the final answer from ...
[News - 04/25/2016 - 11:07]
[News - 04/20/2016 - 03:56]
The price of anything is ...
The price of anything is what someone is willing to pay. With games sadly that price is often as little as possible.