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Benjamin Sipe's Blog
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Ben is a producer/designer who has collaborated on hundreds of titles on mobile, console, PC/Mac and social platforms. The titles have been from kids’ pet nurturing titles, to mature rated zombie shooters and everything in-between. Outside of video games, Ben is married, a proud father and loves motorcycles and other toys that are fast!
http://freemiumdesign.blogspot.com/
@benjaminsipe
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Expert Blogs
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Ask me anything! - Unity Going Free |
| Posted by Benjamin Sipe on Thu, 30 May 2013 02:43:00 EDT in
Business/Marketing,
Production,
Design,
Indie,
Smartphone/Tablet,
Social/Online
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| The NativeX Games Task Force (GTF) has a wealth of knowledge and data at their fingertips for mobile developers. |
| Read More... | 0 Comments |
Improving Freemium Design - Knight Storm by MunkyFun  |
| Posted by Benjamin Sipe on Mon, 06 May 2013 10:06:00 EDT in
Design,
Production,
Smartphone/Tablet,
Business/Marketing
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| I love medieval and renaissance themed entertainment. I also enjoy games developed by MunkyFun so naturally I was excited to play Knight Storm. However, my excitement fizzled rather quickly and never felt compelled to spend so let's take a look at why. |
| Read More... | 2 Comments |
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World of Warcraft to Casual Gaming |
| Posted by Benjamin Sipe on Tue, 23 Apr 2013 05:43:00 EDT in
Smartphone/Tablet,
Design
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| WoW to casual in less than a year? Large changes in my life combined with emerging markets changed how and what I thought about games. |
| Read More... | 1 Comments |
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Improving Freemuim Design - Motor World: Car Factory |
| Posted by Benjamin Sipe on Fri, 19 Apr 2013 04:39:00 EDT in
Smartphone/Tablet,
Production,
Design,
Business/Marketing
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| Motor World: Car Factory is a great game that I stumbled across. I think it has some great examples of F2P mechanics, but like all games, isn't perfect (assuming perfect can even be obtained). I thought I'd share my thoughts and experiences while playing. |
| Read More... | 0 Comments |
5 Ways to Fail Freemium  |
| Posted by Benjamin Sipe on Wed, 06 Mar 2013 10:08:00 EST in
Design,
Business/Marketing,
Smartphone/Tablet,
Production
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| In this post we'll talk about popular mechanics/tactics that were used in Freemium, but will only become less and less acceptable (specifically on mobile) as the business model matures and players' expectations rise. |
| Read More... | 12 Comments |
5 Tips for Creating a Better Tutorial  |
| Posted by Benjamin Sipe on Tue, 11 Dec 2012 04:43:00 EST in
Smartphone/Tablet,
Production,
Design
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| With a number of screens fighting for our attention, mobile developers have about 30 seconds to win the players’ attention. This is why tutorial design is so critical and often isn’t given the attention that it deserves. |
| Read More... | 10 Comments |
[More Benjamin Sipe Blogs]
Benjamin Sipe's Comments
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Comment In: "Free" is Getting Very Expensive [Blog - 05/03/2013 - 02:59]
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Thanks for the insight Ramin. ... Thanks for the insight Ramin. I enjoy reading your blogs/articles. I agree with your prediction on conversion rates. r n r nIf we ever find ourselves at a convention together, I 'd love to grab a beer sometime. |
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Comment In: Indie Elitism [Blog - 02/25/2013 - 11:38]
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Life is about choice. You ... Life is about choice. You can 't have indie games without AAA counterparts. Just like there is no love without hate, no good without bad and everything on the internet can 't be taken out of context because we live in a world where you can try to express a ... |
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Comment In: Opinion: Nvidia Shield is a confused mishmash of current trends [News - 01/07/2013 - 09:26]
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How many more of these ... How many more of these are we going to see This is starting to get ridiculous... |
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Comment In: As hackers tear into 3DS, one studio considers looking elsewhere [News - 01/03/2013 - 10:10]
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@Alexander r n r nTrue. ... @Alexander r n r nTrue. I meant with future designs. Not redesigning a game to fit a freemium business model. That 's usually a disaster. shutters at the thought |
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Comment In: What the hell does 'mid-core' mean anyway? [News - 01/02/2013 - 04:30]
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Best Twitter definition... r n ... Best Twitter definition... r n r n @gamasutra Somewhere between the core giving a shit and the mainstream knowing about it. r n r nWell said sir. |
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Comment In: The top 10 game developers of 2012 [News - 12/13/2012 - 01:03]
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Rovio Really ... Rovio Really |
[More Benjamin Sipe Comments]
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