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Blogs

Benjamin Sipe's Blog   Expert Blogs

Ben is a producer/designer who has collaborated on hundreds of titles on mobile, console, PC/Mac and social platforms. The titles have been from kids’ pet nurturing titles, to mature rated zombie shooters and everything in-between. Outside of video games, Ben is married, a proud father and loves motorcycles and other toys that are fast!

http://freemiumdesign.blogspot.com/

@benjaminsipe

Expert Blogs

Ask me anything! - Unity Going Free
Posted by Benjamin Sipe on Thu, 30 May 2013 02:43:00 EDT in Business/Marketing, Production, Design, Indie, Smartphone/Tablet, Social/Online
The NativeX Games Task Force (GTF) has a wealth of knowledge and data at their fingertips for mobile developers.
Read More... | 0 Comments

Improving Freemium Design - Knight Storm by MunkyFun  Featured Blogs
Posted by Benjamin Sipe on Mon, 06 May 2013 10:06:00 EDT in Design, Production, Smartphone/Tablet, Business/Marketing
I love medieval and renaissance themed entertainment. I also enjoy games developed by MunkyFun so naturally I was excited to play Knight Storm. However, my excitement fizzled rather quickly and never felt compelled to spend so let's take a look at why.
Read More... | 2 Comments

World of Warcraft to Casual Gaming
Posted by Benjamin Sipe on Tue, 23 Apr 2013 05:43:00 EDT in Smartphone/Tablet, Design
WoW to casual in less than a year? Large changes in my life combined with emerging markets changed how and what I thought about games.
Read More... | 1 Comments

Improving Freemuim Design - Motor World: Car Factory
Posted by Benjamin Sipe on Fri, 19 Apr 2013 04:39:00 EDT in Smartphone/Tablet, Production, Design, Business/Marketing
Motor World: Car Factory is a great game that I stumbled across. I think it has some great examples of F2P mechanics, but like all games, isn't perfect (assuming perfect can even be obtained). I thought I'd share my thoughts and experiences while playing.
Read More... | 0 Comments

5 Ways to Fail Freemium  Featured Blogs
Posted by Benjamin Sipe on Wed, 06 Mar 2013 10:08:00 EST in Design, Business/Marketing, Smartphone/Tablet, Production
In this post we'll talk about popular mechanics/tactics that were used in Freemium, but will only become less and less acceptable (specifically on mobile) as the business model matures and players' expectations rise.
Read More... | 12 Comments

5 Tips for Creating a Better Tutorial  Featured Blogs
Posted by Benjamin Sipe on Tue, 11 Dec 2012 04:43:00 EST in Smartphone/Tablet, Production, Design
With a number of screens fighting for our attention, mobile developers have about 30 seconds to win the players’ attention. This is why tutorial design is so critical and often isn’t given the attention that it deserves.
Read More... | 10 Comments

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Benjamin Sipe's Comments

Comment In: "Free" is Getting Very Expensive [Blog - 05/03/2013 - 02:59]

Thanks for the insight Ramin. ...

Thanks for the insight Ramin. I enjoy reading your blogs/articles. I agree with your prediction on conversion rates. r n r nIf we ever find ourselves at a convention together, I 'd love to grab a beer sometime.

Comment In: Indie Elitism [Blog - 02/25/2013 - 11:38]

Life is about choice. You ...

Life is about choice. You can 't have indie games without AAA counterparts. Just like there is no love without hate, no good without bad and everything on the internet can 't be taken out of context because we live in a world where you can try to express a ...

Comment In: Opinion: Nvidia Shield is a confused mishmash of current trends [News - 01/07/2013 - 09:26]

How many more of these ...

How many more of these are we going to see This is starting to get ridiculous...

Comment In: As hackers tear into 3DS, one studio considers looking elsewhere [News - 01/03/2013 - 10:10]

@Alexander r n r nTrue. ...

@Alexander r n r nTrue. I meant with future designs. Not redesigning a game to fit a freemium business model. That 's usually a disaster. shutters at the thought

Comment In: What the hell does 'mid-core' mean anyway? [News - 01/02/2013 - 04:30]

Best Twitter definition... r n ...

Best Twitter definition... r n r n @gamasutra Somewhere between the core giving a shit and the mainstream knowing about it. r n r nWell said sir.

Comment In: The top 10 game developers of 2012 [News - 12/13/2012 - 01:03]

Rovio Really ...

Rovio Really

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