Hello I am a former modder who has worked on many levels for TFC, Day of Defeat, Jedi Outcast etc. I also did some freelance artwork for a bunch of fairly unfashionable games in the middle of last decade and did a brief stint at Codemasters but left due to lack of work life balance.
I now work for a non gaming software company in England and quite happy to play games in my spare time and cheer from the sidelines.
[Blog - 02/11/2016 - 02:00]
Is this in anyway like ...
Is this in anyway like The Long Dark does anyone known. I 've put many hours into the sandbox of that and would like an alternative.
[News - 01/08/2016 - 11:29]
Not too surprised about this ...
Not too surprised about this at all really. Have heard multiple reports and from colleagues that Valve have tried to find the magic formula for what would make Half Life 3 cutting edge in the modern age and have never actually came close to finding it. I tend to count ...
[News - 12/16/2015 - 01:33]
Yes I sense that he ...
Yes I sense that he tired of Metal Gear a while a go but was too much of a pro to let it affect the quality of his work.
[Blog - 08/24/2015 - 02:51]
Bullet time in general was ...
Bullet time in general was one I was thinking about that definitely did work in Max Payne more so than in any other attempt. They kept the game reasonably short though to stop the rot setting in.
[News - 08/17/2015 - 06:00]
[Blog - 08/03/2015 - 04:08]
It 's a bit of ...
It 's a bit of an odd one, I mostly agree but I sometimes feel like the quest for themes can get a bit contrived. I think Indy movies sometimes fall into this trap of trying to force a theme and then everything becomes so contrived in order to fit ...