Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
September 19, 2014
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Benoit Prezeau's Blog


Main and only developer on Realms, Swords & Magic, I've been programming almost my whole life starting with the VIC-20. I now have the opportunity to work on a life-long dream of creating a CRPG with the player in a role of power and interactive and intelligent NPCs that do more than dispense quests.


Member Blogs

Posted by Benoit Prezeau on Sat, 13 Sep 2014 05:37:00 EDT in Design, Programming, Console/PC, Indie
What I have learned about character memories while working on a CRPG with artificial intelligence.

Posted by Benoit Prezeau on Wed, 23 Jul 2014 11:28:00 EDT in Design, Programming, Console/PC, Indie
Thoughts about describing the act of killing in a text-based CRPG.

Posted by Benoit Prezeau on Sun, 01 Jun 2014 11:31:00 EDT in Design, Serious
Computers and consoles have evolved exponentially in the last decades. The same cannot be said for the gameplay of CRPGs. I take a look at the divide between the CRPGs and their parent the RPGs.

Benoit Prezeau's Comments

Comment In: [Blog - 09/13/2014 - 05:37]

Yes, I 'm now only ...

Yes, I 'm now only recording events that will or could eventually be used. The amount of interactions will be greater than what is usually made in games so I will need more data but each data that is memorized is evaluated based on it 's potential use. I also ...

Comment In: [Blog - 07/23/2014 - 11:28]

Good idea Thanks ...

Good idea Thanks

Comment In: [Blog - 05/21/2014 - 03:26]

Well said. In my experience, ...

Well said. In my experience, it 's not just reviews by trolls that can be hard to forget. When you work with the public, a single bad customer can make you forget that you met a hundred good ones. As you said for the reviews, we just have to think ...

Comment In: [News - 01/16/2013 - 12:43]

My question is did the ...

My question is did the killer play violent videogames I 've not seen this information and I think that it should have some relevance. r n r nOne way to ensure that teens and kids don 't get their parents to buy M rated games for them would be to ...