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Bernard Badger's Blog

 
Bernard John Badger, known to most as B.J., is a young designer/programmer recently out of college, working on breaking into professional game development.  For examples of his work, visit www.badgergamedev.com
 

Bernard Badger's Comments

Comment In: [Blog - 04/17/2014 - 12:27]

Interesting stuff. I made up ...

Interesting stuff. I made up a simple conflict system for an online role-playing community I 'm part of, and one of the mechanics in it is similar to your potions idea. I call them fortune points, and players can earn them through well-written prose, dramatic highlights, clever ideas even if ...

Comment In: [Blog - 03/27/2014 - 01:43]

I can 't say I ...

I can 't say I 'm experienced in this arena, but here 's my suggestion. In marble maze games, there are typically holes in the maze which force the player back to the start of the maze if the marble falls in, right Since you 're not working within physical ...

Comment In: [Blog - 07/07/2013 - 09:10]

Your talk about the exponential ...

Your talk about the exponential explosion of plotlines in the choose-your-own-adventure books makes me think of Nintendo 's foray into that genre, the Nintendo Adventure Books series. I don 't know how much Nintendo themselves had to do with making them besides licensing their characters and such, but the Nintendo ...

Comment In: [Blog - 11/05/2012 - 07:22]

Your definition, mine most likely ...

Your definition, mine most likely different.

Comment In: [Blog - 12/15/2010 - 09:02]

I'm not sure it's quite ...

I'm not sure it's quite that simple. Certainly in-game activities should be fun if at all feasible, and making them so will reduce botting, but there will always be those who'll place a higher priority on advancement than the fun afforded along the way. If, say, advancement required playing a ...

Comment In: [News - 10/14/2010 - 03:31]

You make a good point, ...

You make a good point, although personally I find collectibles and achievements very enjoyable, ESPECIALLY when the game catalogs my progress and gives me clues as to where to look for the stuff I'm missing. Perhaps the critical lesson to take away from this is how said cataloging is presented. ...