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Bernardo Del Castillo's Blog

 
 

Member Blogs

Posted by Bernardo Del Castillo on Mon, 13 Aug 2012 03:48:00 EDT in Art, Indie
In this article, I propose a discussion about one of the aspects of games that is most taken for granted and assumed. Interactivity and what it actually means.


Posted by Bernardo Del Castillo on Wed, 25 Jul 2012 05:22:00 EDT in Design, Serious, Indie
After Playing Spec Ops: the Line. I discuss the nature of conflict, enemies and evil in life and games.


Posted by Bernardo Del Castillo on Mon, 09 Apr 2012 05:15:00 EDT in
Following my series for GameBeholder, I discuss about the current and future trends that we've been hearing about Consoles (and companies) and their approach towards players.


Posted by Bernardo Del Castillo on Thu, 29 Mar 2012 07:13:00 EDT in Business/Marketing, Console/PC
A small analysis I did for GameBeholder.com on the criticism of Japanese games, current trends and seeming absolute notion that japan needs to stop being japanese to succeed. Why do we have this idea so firmly set in our heads?


Posted by Bernardo Del Castillo on Tue, 31 Jan 2012 03:00:00 EST in Production, Indie
So we came out of a tertiaty course with some friends, wanting to make games, and as Raptus Games, we made Draw: the Showdown for the iOS. How did that go? What could have prepared us better for the challenge? What have we learned?



Bernardo Del Castillo's Comments

Comment In: [News - 02/13/2014 - 04:00]

I feel too much is ...

I feel too much is placed in the concept that the souls games are very hard. r nThe media surely presents it that way, and they clearly present themselves in such a way too. But i almost find that a bit disingenuous. r nSure, they are challenging, but I hardly ...

Comment In: [News - 01/06/2014 - 08:22]

Except they still do, since ...

Except they still do, since most of the high end ones are offering a dual boot alternative because they already manufacture this pcs, and adding a Free operating system and a Controller so why wouldn 't you do it r n r nThe thing is, given the alternative to play ...

Comment In: [Blog - 12/12/2013 - 08:22]

I totally agree.. although I ...

I totally agree.. although I don 't think there is such a thing as a medium without tradition, no matter how young. When you define a medium there is a certain conception that there should be a way in which it 's reality is presented. Particularly videogames get stuck in ...

Comment In: [News - 11/14/2013 - 04:28]

I honestly think that the ...

I honestly think that the ones that are gonna get a wake up call are the people at valve... but maybe I 'm wrong, who knows.

Comment In: [News - 11/12/2013 - 03:55]

That is true, but only ...

That is true, but only for a particular game type. r n r nMore technically art heavy games, like Amnesia soma , Outlast, Dear Esther everyone has gone to the rapture , The witness, Rime, are not AAA but are not indie in the mainstream understanding of 2d platformer 8 ...

Comment In: [News - 10/22/2013 - 09:47]

Ah yeah, I realized that ...

Ah yeah, I realized that later, I suppose games follow a different importation and tax model... r nWell it 'll probably get better if they set up a manufacture plant there... but.. still sucks.