Bernardo Del Castillo's Blog
In this article, I propose a discussion about one of the aspects of games that is most taken for granted and assumed. Interactivity and what it actually means.
After Playing Spec Ops: the Line. I discuss the nature of conflict, enemies and evil in life and games.
Following my series for GameBeholder, I discuss about the current and future trends that we've been hearing about Consoles (and companies) and their approach towards players.
A small analysis I did for GameBeholder.com on the criticism of Japanese games, current trends and seeming absolute notion that japan needs to stop being japanese to succeed. Why do we have this idea so firmly set in our heads?
So we came out of a tertiaty course with some friends, wanting to make games, and as Raptus Games, we made Draw: the Showdown for the iOS.
How did that go?
What could have prepared us better for the challenge?
What have we learned?
Bernardo Del Castillo's Comments
[Blog - 07/22/2014 - 04:41]
Depends on how fast they ...
Depends on how fast they can make pokemon figurines for the next game. r nHonestly, I think it 'll be so successful that I fear it will spawn some evil.
[Blog - 07/11/2014 - 01:17]
8 r n r nvery ...
8 r n r nvery interesting, We 're considering a few of these variable for our next project. Thank you
[Blog - 07/02/2014 - 04:33]
We had a pretty disappointing ...
We had a pretty disappointing experience with ID@Xbox, after the very first acknowledgement email they promised to get in touch with us to confirm our membership and sign NDAs, but it never happened, we tried twice more with the same result. r n r nSony was a lot more forthcoming ...
[News - 07/04/2014 - 03:52]
I don 't fully disagree ...
I don 't fully disagree but I believe there are a few misconceptions. r n r nFirst, about what would make a game like mortal kombat adult it 's a bit like the typical teenager dream wasn 't mine but many people of my generation they want a car when ...
[Blog - 06/24/2014 - 12:57]
Hmm..I 'm not sure if ...
Hmm..I 'm not sure if you read the whole comment.. I did say These are indeed very important realities to keep in mind in a certain aspect of the mobile market, albeit slightly disheartening. r n r nAnd also, I 'm not sure about how many people have heard of ...
[News - 06/25/2014 - 11:59]
I have a few counter ...
I have a few counter points, first of all, I wouldn 't call ffX a 40 hour anime that plays the same way no matter how many times you go through it, because although the main storyline is indeed linear, there is a wealth of side quests and options variating ...