Bernardo Del Castillo's Blog
In this article, I propose a discussion about one of the aspects of games that is most taken for granted and assumed. Interactivity and what it actually means.
After Playing Spec Ops: the Line. I discuss the nature of conflict, enemies and evil in life and games.
Following my series for GameBeholder, I discuss about the current and future trends that we've been hearing about Consoles (and companies) and their approach towards players.
A small analysis I did for GameBeholder.com on the criticism of Japanese games, current trends and seeming absolute notion that japan needs to stop being japanese to succeed. Why do we have this idea so firmly set in our heads?
So we came out of a tertiaty course with some friends, wanting to make games, and as Raptus Games, we made Draw: the Showdown for the iOS.
How did that go?
What could have prepared us better for the challenge?
What have we learned?
Bernardo Del Castillo's Comments
[News - 02/13/2014 - 04:00]
I feel too much is ...
I feel too much is placed in the concept that the souls games are very hard. r nThe media surely presents it that way, and they clearly present themselves in such a way too. But i almost find that a bit disingenuous. r nSure, they are challenging, but I hardly ...
[News - 01/06/2014 - 08:22]
Except they still do, since ...
Except they still do, since most of the high end ones are offering a dual boot alternative because they already manufacture this pcs, and adding a Free operating system and a Controller so why wouldn 't you do it r n r nThe thing is, given the alternative to play ...
[Blog - 12/12/2013 - 08:22]
I totally agree.. although I ...
I totally agree.. although I don 't think there is such a thing as a medium without tradition, no matter how young. When you define a medium there is a certain conception that there should be a way in which it 's reality is presented. Particularly videogames get stuck in ...
[News - 11/14/2013 - 04:28]
I honestly think that the ...
I honestly think that the ones that are gonna get a wake up call are the people at valve... but maybe I 'm wrong, who knows.
[News - 11/12/2013 - 03:55]
That is true, but only ...
That is true, but only for a particular game type. r n r nMore technically art heavy games, like Amnesia soma , Outlast, Dear Esther everyone has gone to the rapture , The witness, Rime, are not AAA but are not indie in the mainstream understanding of 2d platformer 8 ...
[News - 10/22/2013 - 09:47]
Ah yeah, I realized that ...
Ah yeah, I realized that later, I suppose games follow a different importation and tax model... r nWell it 'll probably get better if they set up a manufacture plant there... but.. still sucks.