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Bernardo Del Castillo's Blog
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Member Blogs
When it loses meaning: Interactivity.  |
| Posted by Bernardo Del Castillo on Mon, 13 Aug 2012 03:48:00 EDT in
Indie,
Art
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| In this article, I propose a discussion about one of the aspects of games that is most taken for granted and assumed. Interactivity and what it actually means. |
| Read More... | 11 Comments |
The no evil sided war.  |
| Posted by Bernardo Del Castillo on Wed, 25 Jul 2012 05:22:00 EDT in
Design,
Serious,
Indie
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| After Playing Spec Ops: the Line. I discuss the nature of conflict, enemies and evil in life and games. |
| Read More... | 9 Comments |
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Greed, Short-sightedness and Mediocrity. EP2: NextGen Consoles. |
| Posted by Bernardo Del Castillo on Mon, 09 Apr 2012 05:15:00 EDT in
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| Following my series for GameBeholder, I discuss about the current and future trends that we've been hearing about Consoles (and companies) and their approach towards players. |
| Read More... | 0 Comments |
Greed, Short-sightedness and Mediocrity. EP1: Japan  |
| Posted by Bernardo Del Castillo on Thu, 29 Mar 2012 07:13:00 EDT in
Business/Marketing,
Console/PC
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| A small analysis I did for GameBeholder.com on the criticism of Japanese games, current trends and seeming absolute notion that japan needs to stop being japanese to succeed. Why do we have this idea so firmly set in our heads? |
| Read More... | 6 Comments |
Draw: The Showdown. How we built the west.  |
| Posted by Bernardo Del Castillo on Tue, 31 Jan 2012 03:00:00 EST in
Production,
Indie
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| So we came out of a tertiaty course with some friends, wanting to make games, and as Raptus Games, we made Draw: the Showdown for the iOS.
How did that go?
What could have prepared us better for the challenge?
What have we learned? |
| Read More... | 4 Comments |
Bernardo Del Castillo's Comments
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Comment In: Unity's mobile licenses are now free [News - 05/21/2013 - 05:07]
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Well I understand Kirill, I ... Well I understand Kirill, I mean, I 'm not going up in arms about it but I upgraded to unity iOS and Android 4 only two months ago.. sure, some people can scoff at the investment but it s not minor in my current situation. r n r nIt was ... |
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Comment In: Doing Thumbstick Dead Zones Right [Blog - 04/16/2013 - 12:40]
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Karl, I have tested and ... Karl, I have tested and measured, a code calling magnitude 2 times will have around 2000 longer execution time than one only using SqrMagnitude. Of course everything is relative to your particular machine but it is still VERY considerable. r nI 'm not whistling dixie, calling 2 sqrt calls will ... |
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Comment In: Approaches to Games as Art [Blog - 04/15/2013 - 07:23]
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Yeah, fair enough. r nI ... Yeah, fair enough. r nI agree that the controller is not particularly intuitive, but the whole point is that those two games I mentioned can be played with a joystick.. or any really basic direction definition device. They don 't require complex inputs or gamey conventions at all. r n ... |
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Comment In: Spector: Games need to borrow from film less [News - 03/25/2013 - 08:26]
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All 's good, I take ... All 's good, I take no offense. r nsorry for taking so long to respond, you 'll probably never read this. r nAnyhow, I suppose we agree in some points... I do think that if a communication encourages diverging interpretations because they happen anyway it is at its core an ... |
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Comment In: 'You can't have a female character in games' [News - 03/19/2013 - 08:55]
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You know ... I 've ... You know ... I 've sadly started thinking about similar things lately.. that there is nothing anyone can do to change this... r nyeah.. we can criticise, we can feel sorry for them, but I tend to stay away from that sort of people... It 's quite clear that I ... |
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Comment In: Tomb Raider: What the critics are saying [News - 02/28/2013 - 04:34]
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Happens.. but tbh this is ... Happens.. but tbh this is not such a bad thing.. particularly here, it 's is a series that was quite dead for a while and it 's well known that crystal dynamics wanted to do something different with it... similar to other recent reboots that are actually quite interesting, It ... |
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