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Betable Blog's Blog
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The Gamasutra blog of Betable, the first ever platform that gives game developers the ability to legally add real-money gambling to their games and apps!
This Gamasutra blog only contains posts that are related to game industry trends or educational material for game developers. For the full blog, including Betable announcements and product news, go to the Betable Blog site.
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Expert Blogs
Why the iPad Mini is Apple's Best Gaming Device Yet  |
| Posted by Betable Blog on Wed, 24 Oct 2012 01:30:00 EDT in
Smartphone/Tablet,
Business/Marketing
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| The iPad Mini fills a gaming niche between the full-featured gameplay best suited for the iPad and the portable gameplay of the iPhone. |
| Read More... | 0 Comments |
4 Simple Tips for Combating Game Piracy  |
| Posted by Betable Blog on Thu, 11 Oct 2012 02:42:00 EDT in
Programming,
Smartphone/Tablet
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| Piracy is a topic that comes up a lot, so I did a lot of research on Indiegames.com, TIGSource.com, email lists, blog posts, etc. I found that the answers to piracy are surprisingly simple. |
| Read More... | 53 Comments |
Why Freemium is Dominating Mobile  |
| Posted by Betable Blog on Thu, 20 Sep 2012 03:01:00 EDT in
Smartphone/Tablet,
Design
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| One of the most prominent trends in mobile gaming is the move to freemium. Spotted as early as 2011, the move to freemium has come to dominate both the iOS and Android App Stores. Read on to find out why. |
| Read More... | 2 Comments |
How to get your first 1000 players  |
| Posted by Betable Blog on Tue, 28 Aug 2012 04:22:00 EDT in
Indie,
Business/Marketing
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| A sister piece to last week's "Maximize your launch on iOS and Android", this will guide you through a different kind of launch: slow and steady, browser based, and for a niche audience. In this, we show you how to get your first 1000 dedicated players. |
| Read More... | 6 Comments |
Maximizing your launch on iOS and Android  |
| Posted by Betable Blog on Wed, 22 Aug 2012 02:54:00 EDT in
Business/Marketing,
Smartphone/Tablet
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| Launch is one of the most important moments in your game’s life. If you're launching a game soon, check out this comprehensive guide to maximizing your launch, with breakout tips for iOS and Android. |
| Read More... | 12 Comments |
Making money with free Android apps  |
| Posted by Betable Blog on Wed, 15 Aug 2012 01:17:00 EDT in
Business/Marketing,
Smartphone/Tablet
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| Making money on Android can be hard for game developers. We went through over 50 Android game & app postmortems and developer income reports to put together a list of common best practices and tactics that worked. |
| Read More... | 1 Comments |
[More Betable Blog Blogs]
Betable Blog's Comments
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Comment In: Using SimCity to diagnose my home town's traffic problem [Blog - 02/19/2013 - 09:03]
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This is amazing It 's ... This is amazing It 's fun to recreate your own home town in SimCity, but it 's pretty incredible when that simulation behaves similarly to the town in real life. |
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Comment In: 4 Simple Tips for Combating Game Piracy [Blog - 10/11/2012 - 02:42]
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Wow guys, awesome discussion here ... Wow guys, awesome discussion here Really interesting to read all of the different opinions on piracy. It 's clearly a subject up for debate, but I think the key takeaway is that it 's your game, so you make the call. There 's a balance between user experience and anti-piracy ... |
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Comment In: Gamasutra's Kickstarter Survey: The Results [Feature - 08/31/2012 - 04:40]
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Wow this data is incredibly ... Wow this data is incredibly insightful. Thanks |
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Comment In: Effective Co-Op Design [Feature - 08/24/2012 - 04:50]
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I love the concept of ... I love the concept of the game It 's incredible. Have you thought about taking this to mobile It reminds me of The Heist |
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Comment In: How to get your first 1000 players [Blog - 08/28/2012 - 04:22]
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Hey Justin, thanks for the ... Hey Justin, thanks for the nice reply r n r nInteresting points here, I was wondering, how do you know that ads lead to brand awareness Did you see an increase in Direct traffic or traffic from Search when running them r n r nIf you 'd rather not make ... |
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