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Bill Loguidice is a long-time business, technology, staffing and creative professional. He has contributed to countless business, entertainment and medical periodicals, writing and developing ideas for a variety of subjects. A videogame and computer collector and historian since before it was trendy, Bill is presently responsible for Armchair Arcade's business operations, as well as general content generation. Of his many projects, most recently he is the co-author of "Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time" and "Wii Fitness for Dummies", and writer and producer on the feature film videogame documentary, "Gameplay: The Story of the Videogame Revolution".
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Bill Loguidice's Comments
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Comment In: Microsoft Cancels 1 Vs. 100, Plans 'Future Programming' [News - 07/15/2010 - 12:03]
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It had its issues, but ... It had its issues, but it was definitely a wonderful prototype for future possibilities. |
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Comment In: A History of Gaming Platforms: Atari 2600 Video Computer System/VCS [Feature - 02/28/2008 - 05:50]
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When you say, several inaccuracies ... When you say, several inaccuracies Mr. Todonero, you mean two , right Obviously, we meant MOS CPU and not Motorola - a typo that should have been caught - and the statement as written about Kassar is accurate. While it's true that it was Steve Ross's decision, it was still ... |
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Comment In: The History of Robotron: 2084 - Running Away While Defending Humanoids [Feature - 08/04/2009 - 05:50]
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While Bangai-O is an interesting ... While Bangai-O is an interesting game, the focus of the whole book is more on games with a western or truly worldwide influence. Bangai-O was decidedly limited in that regard and only in its Dreamcast iteration. Further, the point is not to mention as many games as possible, but to ... |
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Comment In: The History of Defender: The Joys of Difficult Games [Feature - 07/14/2009 - 03:00]
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Thanks for the great input, ... Thanks for the great input, Noah. I think difficulty in the classic Williams arcade games is something that is often overlooked and the reasons behind it , since everyone was too enthralled with the base gameplay to really care that they were getting their butts kicked so ruthlessly. Also, the ... |
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Comment In: The History of Spacewar!: The Best Waste of Time in the History of the Universe [Feature - 06/10/2009 - 05:10]
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Thanks for that Richard. An ... Thanks for that Richard. An argument can be made against NIMROD for the simple fact that - if my reading of its history is correct - it only controlled a series of lights/lamps to play Nim, i.e., it didn't generate its own display like the EDSAC and its OXO game ... |
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Comment In: The History of Rogue: Have @ You, You Deadly Zs [Feature - 05/05/2009 - 05:15]
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I love how all of ... I love how all of the different Epyx and Epyx-licensed versions of Rogue had different feature-sets looks depending upon the platform. I've been trying to collect all of the different boxed versions for that very reason. I'm glad I got the photo of the Mac version in there, though I ... |
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