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February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [19]
 
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February 10, 2012
 
Sony Computer Entertainment America LLC
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Telltale Games
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Blogs

Bo Banducci's Blog

Bo Banducci's Comments

Comment In: Analysis: Sleep Is Death's New Storytelling Chops [News - 04/06/2010 - 08:14]

@Simon, It will definitely be ...

@Simon, It will definitely be a great experience with the current graphics. I meant something more along the lines of bringing the whole experience into the modern era. Allowing you to play online, share assets online, and have graphics that appeal to a wider audience. Though maybe it could catch ...

Comment In: GDC: The Fantasy of Control Part I [Blog - 03/10/2010 - 08:14]

Epic So exciting I'll be ...

Epic So exciting I'll be there tomorrow...

Comment In: Rare Gets New Birmingham Facility, Moves Toward Film-Like Staffing Model [News - 03/02/2010 - 09:43]

This story leaves a lot ...

This story leaves a lot of details to the imagination. What does a more film-like structure look like And how many people agree that the old way of making games doesn't work And what exactly is that way - the general LACK of a single way of making games

Comment In: On Changing The Shape Of Interaction [Feature - 02/26/2010 - 04:00]

Teon, What would make you ...

Teon, What would make you think this is a good place to ask those questions You're more likely to get antipathy. A good site to ask those questions at is www.gamecareerguide.com. However, they won't do all the work for you, or even most of it. Read articles about all these ...

Comment In: Stardock, Random House Enter 'Transmedia' Agreement For Elemental [News - 03/01/2010 - 10:42]

This kind of scares me. ...

This kind of scares me. I would hate not to be able to craft my game's story. Then again, if these people can come up with something that universally knocks socks off, you'd probably be excited to build your game around it. But... for designers who are concerned with the ...

Comment In: Q&A: Nintendo's Dunaway Talks Nintendo Success, Third Parties [News - 02/24/2010 - 07:29]

@Chris, I typically consider myself ...

@Chris, I typically consider myself a hardcorn player as well.

[More Bo Banducci Comments]   

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