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Blogs

Bram Stolk's Blog

Member Blogs

Emergent Behaviour: not just the AI.  Featured Blogs
Posted by Bram Stolk on Wed, 15 May 2013 06:36:00 EDT in Design, Indie
When a game developer gets surprised by his own creation, it is often the A.I. doing things that the developer did not see coming. When this happens, we call it Emergent Behaviour. Other surprises will come from flesh-and-blood opponents though.
Read More... | 2 Comments

Matching up players in online games.
Posted by Bram Stolk on Sat, 23 Feb 2013 04:40:00 EST in Indie, Programming
Be careful how you match up the participants in an online game session, or: why 300,000km/sec is sometimes slow.
Read More... | 0 Comments

   

Bram Stolk's Comments

Comment In: Effect of Sessions and App Gifting on Nameless AppStore Ranks [Blog - 05/10/2013 - 11:31]

I don 't think Apple ...

I don 't think Apple measures time-spent-in-app.

Comment In: The five reasons freemium sucks (according to QWOP's developer) [News - 03/26/2013 - 07:59]

For me giving away the ...

For me giving away the first levels, and a one-time sale for all the other levels has worked really well. r nI 'm seeing good conversion rates, and can keep a clean conscience. r nNothing sneaky, and still making a nice living out of it.

Comment In: Have you considered porting your game to MS-DOS? [News - 03/19/2013 - 11:00]

If i were to port ...

If i were to port my game, i would like to have opengl. r nI think the only way to have opengl in hardware for dos was to get a voodoo2 card. r nAnd then use the Glide library. r nI loved the 3d dedicated voodoo device approach. r nIt ...

Comment In: How the first ever Vine game trailer was crafted [News - 03/08/2013 - 05:18]

I wish Vine would release ...

I wish Vine would release an API that would let you encode and publish a movie. r nIt would be very useful so that players can upload short footage from their gameplay. r nI guess I will have to use youtube instead.

Comment In: Postmortem: Intelligence Engine Design Systems' City Conquest [Feature - 02/06/2013 - 04:00]

Impressive stuff, and great article. ...

Impressive stuff, and great article. r nAmazing that you could get Computer Aided Game Balancing working in just 2 weeks. r nWriting a system like Evolver sounds like more fun than tediously going through manual iterations of game balance.

Comment In: The numbers are in: Here's what Americans spent on games in 2012 [News - 02/05/2013 - 07:11]

I wonder what that is ...

I wonder what that is per gamer. r nHow many gamers are there in the US

[More Bram Stolk Comments]   

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