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Brandon Karratti's Blog

 

Known by most as simply, "Karratti," Brandon is a passionate gamer, game designer, and opinionated writer who posts here alongside his website, www.karratti.com.

Brandon is a Game Designer at Wahoo Studios/NinjaBee.

When he's not writing or working, you can often catch him sneaking in a game or two across various gaming platforms, under the gamertag "NitehawkFury."

Also, he loves to play as Garen in League of Legends. Take for that what you will.

 

Member Blogs

Posted by Brandon Karratti on Wed, 05 Sep 2012 11:22:00 EDT in Design
The player is not a member of the audience. The player is an actor.


Posted by Brandon Karratti on Tue, 28 Aug 2012 02:44:00 EDT in Design, Console/PC
Spec Ops: The Line forced me to question my personal justifications in a way a military shooter had never before done well. And now I kind of hate myself.


Posted by Brandon Karratti on Tue, 27 Sep 2011 04:45:00 EDT in Design, Console/PC
In most modern games, choices seem to be offered in pairs. You choose the good one, or the bad one. But what if I don't like either of the ones I'm given? Singularity gave me that option.


Posted by Brandon Karratti on Wed, 13 Jul 2011 01:40:00 EDT in Design, Console/PC
While playing a first-person shooter, have you ever found yourself at a dead sprint, when suddenly you’re running in place with no indication of why? This is what I call “The Two-Inch wall.”


Posted by Brandon Karratti on Sat, 26 Mar 2011 03:23:00 EDT in Design
Some of us are looking for gaming innovation. But the majority apparently disagrees.


Posted by Brandon Karratti on Wed, 02 Feb 2011 01:36:00 EST in Design
Teamwork, tactical thought, innovation, and sheer scale. I've been playing MAG for over a year now. Here's my thoughts on one of the most unique and interesting gaming experiences I've had in quite some time.



Brandon Karratti's Comments

Comment In: [News - 06/10/2013 - 02:41]

Perhaps outgrown is the description ...

Perhaps outgrown is the description that I 've been looking for. I was sorely unenthused by the Microsoft E3, and the thing is, I really wanted to be excited. But the thing is, I 'm still excited for a PS4, and the games I 'm most looking forward to from ...

Comment In: [News - 05/10/2013 - 04:08]

Steven already mentioned the point, ...

Steven already mentioned the point, but whenever people mention Choose Your Own Adventure, I 'm reminded of game books such as Lone Wolf and Grey Star by Joe Devar, which were CYOA books that also incorporated a pen and paper gameplay to them. Almost like a portable D D session. ...

Comment In: [Blog - 09/05/2012 - 11:22]

Semantics aside, I really wasn ...

Semantics aside, I really wasn 't looking to introduce discussion on the games as art topic. Really, I just had some thoughts about the similarities of a player as the main actor in whatever game he/she is playing. The player is, or should be, the main instigator, the person whose ...

Comment In: [News - 12/14/2011 - 02:19]

This sounds like a really ...

This sounds like a really interesting idea. While I'm not sure about the balancing issues in a free-to-play strategy game, if done correctly, opening up the game to a large-scale tactical mindset, and forcing alliances to be formed among players in order to survive and thrive could really make the ...

Comment In: [News - 10/30/2011 - 12:26]

This is a debate that ...

This is a debate that I've had with myself for quite a long time. I've got some art skills, but my strengths have always been design and production, but programming is something that has always been glaringly lacking. Being that the majority consensus seems to be to at least have ...

Comment In: [News - 10/13/2011 - 07:44]

I'm glad that someone else ...

I'm glad that someone else sees the same thing. Gamers, for some reason or another, just always seem to think that they're entitled to everything, ever, and shouldn't have to pay for things. And for those responses that think otherwise, the thing is, you're not paying EXTRA. If you buy ...