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My name is Brandon Karratti, though most of my friends just call me Karratti, and yes, it’s pronounced just like the famous martial art. I’ve been privy to just about every joke and jibe imaginable about my name, so I take it in stride. But, at least it’s memorable.
If you’re here on my blog, you’ve either been looking up me or something random that I’ve been talking about, and either way, I hope that you find something that interests you. As for me, I’ve always been something of a jack-of-all-trades, including gaming, writing, filmmaking, art and other medias which has helped me to quickly learn and understand most any situation that I’ve come across.
I’m opinionated, optimistically critical, and efficient, which are traits that I try to utilize to help whatever task that I may be trying to accomplish, be that the production of a short film, or the creation of a piece of art. My current career goal, quite honestly, is become a Game Producer at a AAA Developer, which would combine several of my strengths and loves – gaming, writing, storytelling, and visual art. Though that seems a little ways off, I’m working towards it a day at a time.
In any case, here on this blog, I'll be popping in from time to time to offer my opinions and see what sticks. I'm not a game industry professional, just a passionate gamer who is always looking for something amazing. Hope to see you on the fictional battlefields, and hoping I see you before you see me.
- Karratti
Website - www.karratti.com
Gaming Projects - www.karrattigaming.wordpress.com
GamerTag - NitehawkFury (XBox Live & PSN)
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Member Blogs
Choice and Singularity  |
| Posted by Brandon Karratti on Tue, 27 Sep 2011 04:45:00 EDT in
Game Design,
Console/PC
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| In most modern games, choices seem to be offered in pairs. You choose the good one, or the bad one. But what if I don't like either of the ones I'm given? Singularity gave me that option. |
| Read More... | 7 Comments |
The Two-Inch Wall  |
| Posted by Brandon Karratti on Wed, 13 Jul 2011 01:40:00 EDT in
Game Design,
Console/PC
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| While playing a first-person shooter, have you ever found yourself at a dead sprint, when suddenly you’re running in place with no indication of why? This is what I call “The Two-Inch wall.” |
| Read More... | 8 Comments |
Simple-Minded Gamers?  |
| Posted by Brandon Karratti on Sat, 26 Mar 2011 03:23:00 EDT in
Game Design
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| Some of us are looking for gaming innovation. But the majority apparently disagrees. |
| Read More... | 80 Comments |
MAG, or How I Became Bored With Call of Duty  |
| Posted by Brandon Karratti on Wed, 02 Feb 2011 01:36:00 EST in
Game Design
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| Teamwork, tactical thought, innovation, and sheer scale. I've been playing MAG for over a year now. Here's my thoughts on one of the most unique and interesting gaming experiences I've had in quite some time. |
| Read More... | 16 Comments |
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Uncharted Movie – Thick-Skulled Filmmakers |
| Posted by Brandon Karratti on Mon, 24 Jan 2011 12:42:00 EST in
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| Why, when hundreds, even thousands of fans lobbied for Nathan Fillion to play Drake in the new Uncharted film, did David Russel simply ignore them and cast Mark Wahlberg? |
| Read More... | 3 Comments |
Brandon Karratti's Comments
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Comment In: Command & Conquer Goes Free-To-Play With New Browser Game [News - 12/14/2011 - 02:19]
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This sounds like a really ... This sounds like a really interesting idea. While I'm not sure about the balancing issues in a free-to-play strategy game, if done correctly, opening up the game to a large-scale tactical mindset, and forcing alliances to be formed among players in order to survive and thrive could really make the ... |
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Comment In: PRACTICE: Do Designers Need To Be Programmers? [News - 10/30/2011 - 12:26]
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This is a debate that ... This is a debate that I've had with myself for quite a long time. I've got some art skills, but my strengths have always been design and production, but programming is something that has always been glaringly lacking. Being that the majority consensus seems to be to at least have ... |
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Comment In: Arkham City's Catwoman Content Tied To Online Pass [News - 10/13/2011 - 07:44]
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I'm glad that someone else ... I'm glad that someone else sees the same thing. Gamers, for some reason or another, just always seem to think that they're entitled to everything, ever, and shouldn't have to pay for things. And for those responses that think otherwise, the thing is, you're not paying EXTRA. If you buy ... |
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Comment In: The Hypocrisy Of AAA Accessibility [Blog - 07/11/2011 - 02:21]
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I think this really comes ... I think this really comes down more to personal preference than simply that games aren't catering to the right audience. As I read through the comments, I've noticed that a lot of people are defending their views that challenge is worthwhile, and I do agree. For me, a thing is ... |
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Comment In: The Two-Inch Wall [Blog - 07/13/2011 - 01:40]
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Please feel free to use ... Please feel free to use The Two-Inch Wall as you see fit. I figure, the more people that understand it, and the more familiar people become with the subject, the more likely it is for people to address it in future development. |
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Comment In: Rovio: We Could Be Worth 'North Of Popcap' [News - 07/13/2011 - 02:04]
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Loved that imagery, by the ... Loved that imagery, by the way. |
[More Brandon Karratti Comments]
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