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Blogs

Brandon Kidwell's Blog

Member Blogs

Expanding "Wait" Systems
Posted by Brandon Kidwell on Wed, 09 Jan 2013 07:31:00 EST in Console/PC, Design
I am not a fan of "wait points" in certain games, but in others it can add value to the games engagement. My examples of this topic will use Skyrim and its options to advance time by "waiting" or "sleeping."
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Brandon Kidwell's Comments

Comment In: Dead or Alive publisher experiments with free-to-play on console [News - 06/03/2013 - 07:20]

I 'm interested to see ...

I 'm interested to see how we 'll this works. I feel that consoles are a very touchy subject at the moment. A great uncertainty hovers over the next gen.

Comment In: Valve wants to see you sweat - in the name of game design [News - 05/07/2013 - 05:26]

I think it is a ...

I think it is a great idea. I wrote a paper on using pulse as a way to determine AI response to player heart rate. This would be things like enemies move faster, they can detect you, or become tougher. Imagine if while playing a horror game like Amnesia you ...

Comment In: What aren't people still understanding about Kickstarter? The answer is: A lot. [Blog - 05/03/2013 - 11:03]

Thanks This article is very ...

Thanks This article is very helpful.

Comment In: What's holding back Crysis 3? [News - 03/01/2013 - 04:01]

It doesn 't matter what ...

It doesn 't matter what system it is on. The game needs to be engaging. I believe the issue is that the game is a sequel in a day and age where sequels are saturating the market. In top of that it is an FPS in a more saturated market. ...

Comment In: Misogyny in games: Stats and sexism [News - 10/19/2012 - 05:31]

I cannot stress this enough. ...

I cannot stress this enough. While there is a problem with sexism in gaming communities do not, I repeat, DO NOT blow it out of proportion and create a way for female gamer to claim themselves the victim. In my experiences with female gamers I generally back them up even ...

Comment In: First-person shooter design: What to save, and what to frag [News - 05/22/2012 - 02:42]

My opinion on what holds ...

My opinion on what holds back the FPS is movement. Games like Call of Duty and Halo are successful because of how smooth they play. Almost every other FPS that tried different button layouts and movement types failed to deliver and were put down before the 10 minute mark. r ...

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