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Brandon Kidwell's Blog


Game Design graduate from the University of Advancing Technology. I have a great passion to design and provide creative direction in games. I am interested in exploring ways of providing entertainment but maintaining great customer relationships and integrity.

I research game design theory and practices to better facilitate gameplay and user experience. I have worked on various tabletop and Live Action Role-playing games as well as a few indie game projects. I strive for the industry to establish better forms of education and entry-level work forms. I'm also an avid fan of fantasy and RPG genres and plan to release several RPGs in the future.

I'm always looking for people to talk with about game design and opportunities in the industry, so feel free to contact me anytime at

Portfolio Site - KGD Portfolio

Blog Site - KGD Blog


Member Blogs

Posted by Brandon Kidwell on Tue, 06 Jan 2015 01:35:00 EST in Design, Console/PC
Here are my top 5 games from 2014. These 5 are the ones that hit a spot when playing that many of the other games did not. These are my opinions, so you may not agree with them and that's ok!

Posted by Brandon Kidwell on Wed, 10 Sep 2014 01:54:00 EDT in Design, Production, Console/PC
My thoughts & opinions on Mechanic Traps. Mechanic Trap: A mechanic purposefully or accidentally designed to look beneficial to the player but doesn’t provide appropriate benefit.

Posted by Brandon Kidwell on Wed, 06 Aug 2014 01:29:00 EDT in Business/Marketing, Design, Smartphone/Tablet
Games are meant to be entertainment. Just like any other source of entertainment the goal is to provide this entertainment for a fee. Different models of payment helps different types of games...

Did you know that majority of games, especially competitive games do not support color blindness?

Posted by Brandon Kidwell on Mon, 04 Aug 2014 08:56:00 EDT in Design
Something that seems to come up over and over these days is how difficulty in games is decreasing, causing seasoned gamers to look elsewhere and involving more casual players. To an extent this is somewhat true, but I believe it is important to have games

Brandon Kidwell's Comments

Comment In: [Blog - 07/20/2014 - 07:48]

Excellent article. Thank you both. ...

Excellent article. Thank you both.

Comment In: [Blog - 07/20/2015 - 02:30]

I have to disagree with ...

I have to disagree with removing the statistic screens from the general loop of play. When I played MW2 it was vital to see who was alive and how many kills they had to determine potential kill streaks . You could play the game without those features but those features ...

Comment In: [Blog - 07/20/2015 - 01:37]

I think this post was ...

I think this post was very insightful. Especially to those still trying to get a job. Even if their opportunity doesn 't provide them a test they should be able to handle things like this to prove that they can do the job. If people don 't take these examples, ...

Comment In: [Blog - 06/08/2015 - 06:02]

Great article, r n r ...

Great article, r n r nHearthstone is from a well known source which means it has brand loyalty, many players are interested in that. The next thing is that building a game to allow the player to play it without paying is what 's most important. Paying for bonuses and ...

Comment In: [Blog - 05/26/2015 - 02:35]

To be honest you need ...

To be honest you need only have 1 rule. r n r n1. The player can invest themselves in the game regardless if they pay or not. r n r nFocus on making the game a game, entertainment and fun, whether or not he throws money at you. A game ...

Comment In: [News - 05/15/2015 - 03:59]

Great thoughts. I 've also ...

Great thoughts. I 've also found an interest in this kind of design but I 've never been able to implement it.