Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 30, 2016
arrowPress Releases
July 30, 2016
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Brandon Kidwell's Blog

 

Game Design graduate from the University of Advancing Technology. I have a great passion to design and provide creative direction in games. I am interested in exploring ways of providing entertainment but maintaining great customer relationships and integrity.

I research game design theory and practices to better facilitate gameplay and user experience. I have worked on various tabletop and Live Action Role-playing games as well as a few indie game projects. I strive for the industry to establish better forms of education and entry-level work forms. I'm also an avid fan of the fantasy and RPG genres.

I'm always open to discuss game design, philosophy, and  trends so feel free to contact me anytime at kidwellgd@gmail.com.

 

Member Blogs

Posted by Brandon Kidwell on Tue, 06 Jan 2015 01:35:00 EST in Design, Console/PC
Here are my top 5 games from 2014. These 5 are the ones that hit a spot when playing that many of the other games did not. These are my opinions, so you may not agree with them and that's ok!


Posted by Brandon Kidwell on Wed, 10 Sep 2014 01:54:00 EDT in Design, Production, Console/PC
My thoughts & opinions on Mechanic Traps. Mechanic Trap: A mechanic purposefully or accidentally designed to look beneficial to the player but doesnít provide appropriate benefit.


Posted by Brandon Kidwell on Wed, 06 Aug 2014 01:29:00 EDT in Business/Marketing, Design, Smartphone/Tablet
Games are meant to be entertainment. Just like any other source of entertainment the goal is to provide this entertainment for a fee. Different models of payment helps different types of games...


Did you know that majority of games, especially competitive games do not support color blindness?


Posted by Brandon Kidwell on Mon, 04 Aug 2014 08:56:00 EDT in Design
Something that seems to come up over and over these days is how difficulty in games is decreasing, causing seasoned gamers to look elsewhere and involving more casual players. To an extent this is somewhat true, but I believe it is important to have games



Brandon Kidwell's Comments

Comment In: [Blog - 06/06/2016 - 12:55]

I 've felt that mods ...

I 've felt that mods should be treated like any fan work. You should be able to donate or commission for something specific but that money is being paid for the work done. r n r nAs a Dev I want my company to make more money but modding communities ...

Comment In: [News - 03/29/2016 - 05:15]

I still don 't see ...

I still don 't see mobile as dominating. It is newer than the other two and more accessible. You can already see that it is moving toward a smaller curve. It will hit a point where the amount of players on mobile are at it 's peak. The price point ...

Comment In: [Blog - 03/21/2016 - 02:17]

One of my biggest hurdles ...

One of my biggest hurdles is trying to explain why something is designed a certain way to non-designers. I try to use examples from other games, other media, etc and it never seems to work for me. They just get deer in the headlights and glaze over. Thanks for writing ...

Comment In: [News - 03/08/2016 - 03:59]

Nice article. Good voice acting ...

Nice article. Good voice acting can be rough to find. I have learned that in general those who want to get into voice acting have no real solid way of doing so and is the result for poor performance. It comes down to how much can you rely on that ...

Comment In: [News - 03/02/2016 - 05:20]

I agree and I believe ...

I agree and I believe they have several IP they could brush up on or develop further. I would love to see a new Tenchu or Armored Core game. Both have had great successes but they have never had the inherent success of the Souls game. I hope to see ...

Comment In: [Blog - 01/25/2016 - 01:48]

It seems like a logical ...

It seems like a logical next step once you have had several years of experience in the industry. You will either remain at the studio assuming it remains successful or you will venture into open water. You seem to dislike the constraint of a corporate environment regardless of size your ...