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Brandon Kidwell's Blog


Game Design graduate from the University of Advancing Technology. I have a great passion to design and provide creative direction in games. I am interested in exploring ways of providing entertainment but maintaining great customer relationships and integrity.

I research game design theory and practices to better facilitate gameplay and user experience. I have worked on various tabletop and Live Action Role-playing games as well as a few indie game projects. I strive for the industry to establish better forms of education and entry-level work forms. I'm also an avid fan of fantasy and RPG genres and plan to release several RPGs in the future.

I'm always looking for people to talk with about game design and opportunities in the industry, so feel free to contact me anytime at

Portfolio Site - KGD Portfolio

Blog Site - KGD Blog


Member Blogs

Posted by Brandon Kidwell on Tue, 06 Jan 2015 01:35:00 EST in Design, Console/PC
Here are my top 5 games from 2014. These 5 are the ones that hit a spot when playing that many of the other games did not. These are my opinions, so you may not agree with them and that's ok!

Posted by Brandon Kidwell on Wed, 10 Sep 2014 01:54:00 EDT in Design, Production, Console/PC
My thoughts & opinions on Mechanic Traps. Mechanic Trap: A mechanic purposefully or accidentally designed to look beneficial to the player but doesn’t provide appropriate benefit.

Posted by Brandon Kidwell on Wed, 06 Aug 2014 01:29:00 EDT in Business/Marketing, Design, Smartphone/Tablet
Games are meant to be entertainment. Just like any other source of entertainment the goal is to provide this entertainment for a fee. Different models of payment helps different types of games...

Did you know that majority of games, especially competitive games do not support color blindness?

Posted by Brandon Kidwell on Mon, 04 Aug 2014 08:56:00 EDT in Design
Something that seems to come up over and over these days is how difficulty in games is decreasing, causing seasoned gamers to look elsewhere and involving more casual players. To an extent this is somewhat true, but I believe it is important to have games

Posted by Brandon Kidwell on Mon, 04 Aug 2014 08:51:00 EDT in Audio, Design, Programming, Production, Art
Brief overview on how the industry is splintered into "what is" and "what is not" a game designer. I touch briefly on all the major positions and how they can be viewed.

Brandon Kidwell's Comments

Comment In: [Blog - 11/03/2014 - 03:43]

I think getting away from ...

I think getting away from numbers and stat building would be a great idea myself, as RPG elements are all too common in today 's games. It would be refreshing to see a return to more skill based games. r n r nI don 't think Skill has anything to ...

Comment In: [Blog - 12/27/2014 - 09:11]

I believe I was pointing ...

I believe I was pointing out the difference between the two, not covering it up. However I am saying that the two do exist and it isn 't a bad thing. r n r nThose who want to play Baseball can casually do so at the park but those who ...

Comment In: [Blog - 10/30/2014 - 03:49]

When you work with players ...

When you work with players in a live game service, you ll often have multiple threads in the forum or many blog posts talking about how one class or character is completely over- or under-powered, or why one particular weapon is a huge rip-off, or reasons that your carefully balanced ...

Comment In: [Blog - 12/22/2014 - 11:56]

I think the point some ...

I think the point some of them are trying to get across is that some systems lock certain classes behind a build trap. You have not other options but to say heal and you can do minor auto attacks. If the game pits you against a hoard of orcs every-time ...

Comment In: [Blog - 12/11/2014 - 01:46]

Nice Article r n r ...

Nice Article r n r nI have always been in favor of resources that recover during and after combat. The recovery rate helps to effect the way that type of character works in combat MMO classes or those present in Mobas . It becomes more about managing what you can ...

Comment In: [Blog - 11/04/2014 - 02:42]

Great article and I 'm ...

Great article and I 'm glad more people are exploring this subject. I feel many people lack this concept when designing a game, and it is why we get many unpolished games by teams that have the budget and talent. I will say that a lot of phrasing and word ...