Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 22, 2017
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Brandon Kidwell's Blog


I'm a level designer with a passion for making worlds come to life. I have 9 years experience as a quest designer and systems designer for Live Action Role-playing games. I find inspiration from Fantasy Novels, Manga, Anime, and Games. I'm looking for ways to build stronger games through cohesive design between mechanics and narrative.


Member Blogs

Posted by Brandon Kidwell on Tue, 07 Mar 2017 10:24:00 EST in Design, Console/PC
A brief overview of the process used for building the world in Hollow.

Posted by Brandon Kidwell on Tue, 06 Jan 2015 01:35:00 EST in Design, Console/PC
Here are my top 5 games from 2014. These 5 are the ones that hit a spot when playing that many of the other games did not. These are my opinions, so you may not agree with them and that's ok!

Posted by Brandon Kidwell on Wed, 10 Sep 2014 01:54:00 EDT in Design, Production, Console/PC
My thoughts & opinions on Mechanic Traps. Mechanic Trap: A mechanic purposefully or accidentally designed to look beneficial to the player but doesn’t provide appropriate benefit.

Posted by Brandon Kidwell on Wed, 06 Aug 2014 01:29:00 EDT in Business/Marketing, Design, Smartphone/Tablet
Games are meant to be entertainment. Just like any other source of entertainment the goal is to provide this entertainment for a fee. Different models of payment helps different types of games...

Did you know that majority of games, especially competitive games do not support color blindness?

Posted by Brandon Kidwell on Mon, 04 Aug 2014 08:56:00 EDT in Design
Something that seems to come up over and over these days is how difficulty in games is decreasing, causing seasoned gamers to look elsewhere and involving more casual players. To an extent this is somewhat true, but I believe it is important to have games

Brandon Kidwell's Comments

Comment In: [News - 04/07/2017 - 03:07]

He did a great job ...

He did a great job maintaining the overall theme but but branching into various emotions. I 'm not sure I can feel the leitmotif aspects but I was getting a hint here and there.

Comment In: [News - 02/17/2017 - 04:51]

I believe that the numbers ...

I believe that the numbers game is fine, it is merely pandering to the gamist side of the target audience. I will agree that RPGs as of late could do more with dialogue and interactions. It would be nice to place more emphasis on narativist content and figure out systems ...

Comment In: [Blog - 11/17/2016 - 10:39]

Nice article. Producers can double ...

Nice article. Producers can double as designers and as such can handle tasks among the game development itself. However, both talents and skillsets seem to be shrugged off by programmers and artists which really hurts the whole system. The Designer and Producer are skillsets that most artists and programmers think ...

Comment In: [News - 09/21/2016 - 07:10]

The comment about games education ...

The comment about games education stood out to me. Check out the Florida Interactive Entertainment Academy. Their program seems to be in-line with your general comments on what needs to be taught in preparation for working in the larger spaces. Just an exchange of info

Comment In: [Blog - 06/06/2016 - 12:55]

I 've felt that mods ...

I 've felt that mods should be treated like any fan work. You should be able to donate or commission for something specific but that money is being paid for the work done. r n r nAs a Dev I want my company to make more money but modding communities ...

Comment In: [News - 03/29/2016 - 05:15]

I still don 't see ...

I still don 't see mobile as dominating. It is newer than the other two and more accessible. You can already see that it is moving toward a smaller curve. It will hit a point where the amount of players on mobile are at it 's peak. The price point ...