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March 27, 2017
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Brandon Sheffield's Blog   Expert Blogs


Brandon is director of Necrosoft Games (follow @necrosoftgames or, cloistered editor of, editor of the Game Career Guide, former editor of Game Developer magazine and Gamasutra, programmer of the Game Career Seminar at GDC and advisor to multiple conferences and competitions, including GDC, CEGC, Digital Dragons, Reboot, and Sense of Wonder Night at TGS. Currently working on Gunsport (among others)


Expert Blogs

A lot of people don't realize how much you can do with an expo pass. I'm a big advocate for them, so here's a big explainer!

Posted by Brandon Sheffield on Sat, 28 Jan 2017 04:50:00 EST in
As the US closes its borders, we lose out on opportunities for cultural understanding. Because of the border closure, no US citizen can attend the Tehran Game Convention, a huge potential stepping stone in our international game development community.

Posted by Brandon Sheffield on Sun, 15 Jan 2017 09:36:00 EST in Business/Marketing, Design, Production, Indie
Starting a video game is a lot easier than finishing it. There are a lot of reasons why things get put to the wayside, and in this 2016 retrospective, we discuss five things that we just couldn't finish.

Can taste be learned and acquired? I think you can and should learn to discern your own sense of taste, if you want to make compelling media.

Posted by Brandon Sheffield on Mon, 12 Sep 2016 02:20:00 EDT in Business/Marketing, Design, Production, Indie
Japanese game director Swery has become a Buddhist monk. What does this mean for his games? What does becoming a monk even entail? Gamasutra finds out.

Posted by Brandon Sheffield on Wed, 07 Sep 2016 07:25:00 EDT in Business/Marketing, Design, Production, Indie
As the role of publishers changes, how useful are they really, for indies? And which publishers can actually do effective marketing these days?

Brandon Sheffield's Comments

Comment In: [News - 01/31/2017 - 11:18]

Well said, Ted ...

Well said, Ted

Comment In: [Blog - 01/28/2017 - 04:50]

1 that didn 't happen ...

1 that didn 't happen r n2 I also think it wasn 't sensible to re-examine records of people who were already here in 2011 r n3 learn empathy r n r n Edit: fixed the link r n Edit 2: I sure didn 't, and I guess I ...

Comment In: [News - 01/30/2017 - 09:59]

answer: I won 't have ...

answer: I won 't have healthcare anymore. the end.

Comment In: [Blog - 01/15/2017 - 09:36]

Basically, if we have money ...

Basically, if we have money in our pockets and there are no immediate deadlines, we 're working at least half time on a prototype

Comment In: [Blog - 01/06/2017 - 10:11]

First, congratulations on actually getting ...

First, congratulations on actually getting the thing out, because that 's a feat in itself. But having read the postmortem, I would add a few more things to the advice column: r n r n1 Don 't make a deal for 25k if you can 't make the game for ...