Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
DICE 2012: Activision's Hirshberg believes creative people should lead companies
 
GDC 2012 reveals Super Mario 3D Land, Resident Evil Revelations postmortems
 
What drives the developers of Unity?
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics [1]
 
arrow Principles of an Indie Game Bottom Feeder [21]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
Retro Studios
RETRO CONTRACT - Environmental Artist
 
Retro Studios
RETRO - CONTRACT AI Engineer
 
Adhesive Games
UI Technical Artist
 
Adhesive Games
Technical Artist
 
Adhesive Games
Senior Network Engineer
 
Adhesive Games
Senior Engine Programmer
spacer
Blogs

  Why Game Developers Should Get on Twitter
by Brenda Brathwaite on 07/21/09 12:49:00 pm   Expert Blogs   Featured Blogs
8 comments Share on Twitter Share on Facebook RSS
 
 
  Posted 07/21/09 12:49:00 pm
 
If you're a game developer, you want to be on Twitter.  If you don't have a twitter account, get one. You can find me at @bbrathwaite.


You can do all your facebook and twitter stuff in one place.

Set up beyond sign up

Twitter doesn't work unless you work it. The first step in this process is the building of your interface and your community.

For interface, I recommend TweetDeck. TweetDeck comes pre-optimized and shows you several classes at once. The image below shows the mambo view with the following feeds, left to right: those I am following, replies (or anything with a mention of my UID @bbrathwaite), direct messages to me and direct messages I have sent, and finally, facebook status updates.

td1

You want the replies window open for a few reasons:


        
  • This is the only way you will see comments addressed to you if you are not following the person in question    
  • This is the easiest way to track re-tweets of your tweets.
  • This is the easiest way to track tagged messages that mention you.
You can create additional feed columns that will, for instance, show you every mention of your name, your game, your company name or anything else you desire. I traditionally go for the two column view. Here's a shot of my desktop as I write this article. It doesn't feel constrained.

td2

You will likely also need an app for your iPhone. I use Tweetie. It's a pay app at $2.99. I got tired of the funkiness of the free ones. There may be better ones out there now, however.

Building Your Community

With Tweetdeck up and running, you next need to build your community. This is the "work it" portion. Community building is most efficiently done this way:
  • Pick a friend you like and look at who they follow. I follow these people. You need to be logged into your twitter account to see this. Follow some.
  • Check out the selection at GameIndustryTweet.com. They are missing a lot of devs, but it's a good place to start.
  • You can also explore Wefollow.com and submit yourself there, too.
  • I also recommend adding game industry press and other media you want pushed at you. You can find @gamasutra there and many others. Check my follow list. 
Win States

There are several win states to twitter:
  • Community (social warm-fuzzies): Since I've been active, I have a good group of devs with whom I correspond openly on twitter. It's just random banter back and forth sometimes. However, I've also seen the community rally around a dev that just closed, and many of us re-tweet releases of our community's projects. It is a quick and immediate way to spread the word about anything. It provides a wonderful space in between our physical meetings at conferences.
  • Community (professional debates): It's a little hard to follow at times, but epic design discussion have broken out on twitter with some of the industry's leading designers. It's incredible to join in.
  • High score (follower number): Have a higher follower number than everyone else. People get into it on Facebook. They'll get into it here, too.
  • Time saved & Immediacy (having news pushed at you):  I get an amazing amount of my news through twitter now. If the link interests me, I read the article on the relevant site. All the major game sites push news now as do the major news sites you already go to.
  • Networking (contacting and being contacted): My twitter feed is open meaning that anyone can see it. I've been contacted about my recent games a whole lot, have been asked to speak at a conference and participate in an interview today.
  • Route to blog: I've noticed a number of devs pointing followers to new articles on their blog or otherwise related to their projects or interests. When I started to do this, my readership went up by ~ 15%. Of course, it depends on how big your follower list is, and if you're active, it will build over time.
Dynamics

The dynamics of twitter "follow" propagation work like this:    
  • No addition: You can lock your feed so that only your approved followers can read your updates.
  • Replying to people: When you reply to people or people reply to you, you expand the number of eyes on your UID or theirs.  This inevitably picks up additional followers.
  • Posting valuable information: A link to a particularly good article, an announcement or a something that's worth repeating leads to a "re-tweet". When someone re-tweets your info, they include your UID as a part of that. Since this is being broadcast to their entire followers' list, additional followers are gained.
  • Public reappropriation: A number of news places are following dev twitter feeds, and posting them in roundups or on blogs. Those that get picked up inevitably get more followers. Be careful what you tweet, though.
  • Block addition: you can block anyone from following your feeds through the options.

 

 
 
Comments

Reid Kimball
profile image
Good round up Brenda. It was your suggestion on Twitter that led me to try TweetDeck and I haven't looked back since, thanks.

The game design discussion she's talking about can be found here:
http://orbit.vect.org/misc/gamedesign.html

I'm still mulling over some of the ideas discussed and may write about it soon.

Blake Nicholas
profile image
...

Kumar Daryanani Arias
profile image
They must be doing something right, else they wouldn't be getting rich off it.

Jose Gonzalez-Bruno
profile image
I was a Twitter hater for a while, partly because it was made famous by lame celebrities and politicians, partly because all it is is a blog with a mandatory word count, and partly because of the completely insipid question that the site is supposed to address: "What are you doing right now?" That is kind of pathetic....after all, if you actually lead a live that's interesting enough to tweet about, chances are that you don't have the time to constantly tweet about it. And conversely, if you have time to provide up-to-the-minute tweets about your life, chances are your life isn't interesting enough to warrant a tweet.

But it turns out that twitter can be used for other things as well. As a tool for sharing articles or promoting a blog, it is brilliant. I was sold once I realized that I could (through a site called twitterfeed) match my twitter account with my "Shared Folder" on Google Reader. As a compulsive google reader, the ability to instantly share interesting articles without copy/pasting urls (or leaving the google interface at all, for that matter) is a godsend. Once I decided to focus my tweets exclusively on gaming related articles my following grew exponentially...there really is a game-like feel to the whole process of acquiring followers and tracking your tweets. And unlike facebook, where you are tied to an "identity" and must commit to "friends," Twitter allows you to limit your relationships to specific areas of interest....

It is addictive stuff...speaking of which, my twitter name is Game_Reader hahaha

Morgan Ramsay
profile image
"Twitter has many appealing opportunities for generating revenue but we are holding off on implementation for now because we don't want to distract ourselves from the more important work at hand which is to create a compelling service and great user experience for millions of people around the world. While our business model is in a research phase, we spend more money than we make."

(Source: http://twitter.com/about/)

E Zachary Knight
profile image
I have been following Brenda for a while and Twitter was where I first heard about her game Train.

Thanks.

Kevin Campbell
profile image
Twitter always feels like a waste of time to me. Even taking the time to write this comment here could be better spent elsewhere.

...

I need to get some work done.

Caleb Garner
profile image
At first it didn't seem like much and then i gradually saw some value in it. However, just when I was really getting into it, they dropped gtalk support (effectively twitter was a chat window feeding tweets as they happened by people you follow and could reply back instantly).

When twitter dropped gtalk support is basically the day i quickly lost interest. Is there any way to monitor comments and such in real time like it was back in the gtalk days?! TweetDeck doesn't seem to quite do that from what i read and saw on the web page.. and i have yet to find another solution.


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.