Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 23, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Brendan Gallagher's Blog

 

A career 3D artist/animator deep in the murky seas of indie game development. A Thesis professor athe the School of Visual Arts and Creative Director/Owner at Out to Play Interactive.

 

Tumblr - http://outtoplayinc.tumblr.com/
Twitter - outtoplayinc

 

Brendan Gallagher's Comments

Comment In: [News - 01/08/2015 - 09:50]

Adventure was awesome. I remember ...

Adventure was awesome. I remember realizing that a game could be more than pong, or space invaders, that you could go on a mission, and have to evade enemies. Blew my mind.

Comment In: [News - 09/22/2014 - 03:47]

Funny some folk are tweaked ...

Funny some folk are tweaked calling this tech 'antisocial '... You put on a big dark helmet and slip into a damn near sensory deprivation environment. You could be getting mugged and you wouldn 't know it till you hit the next level load.

Comment In: [News - 09/20/2014 - 07:38]

So try and find folk ...

So try and find folk who won 't puke when they demo your product.... got it.

Comment In: [News - 05/20/2014 - 05:24]

Sometimes I hate the digital ...

Sometimes I hate the digital age. Now a kid can 't stand in a swirling column of air surrounded by real tickets and this is seen as a plus.

Comment In: [News - 04/04/2014 - 05:10]

@Kyle r nWow...that is the ...

@Kyle r nWow...that is the sad defense of cheating. Cheaters, like thieves, like rats are bottom feeders and need to be segregated from, discarded and forgotten by those who takes their chances at real competition. This way they can cheat and hack and do whatever else bottom feeders do to ...

Comment In: [Blog - 04/04/2014 - 08:26]

Gotta love a technology that ...

Gotta love a technology that leaves a decent portion of it 's potential user base grabbing for a barf bag. Just don 't see the attraction.