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Blogs

Breno Azevedo's Blog

Game Thinker and Game Maker with more than a decade of experience, former EA Los Angeles contractor as RTS games patch balance designer and current game director and creative lead of the british-brazilian FluidPlay Studios.

Breno Azevedo's Comments

Comment In: To Play Or Not To Play? [Feature - 09/27/2011 - 04:50]

From just a designer's standpoint, ...

From just a designer's standpoint, I use to say that there are two parts in a games designer life: the part when he plays games and the part when he creates them. This sounds like an extremist point of view, but let me explain. When I say plays games I ...

Comment In: Opinion: Designing Animation For Speed [News - 08/15/2011 - 04:53]

It's got a lot to ...

It's got a lot to do with the final media frame rate indeed. I've been working recently on a multitude of 60 FPS 3D animations and it got quickly obvious that trying to animate on 24 FPS and then upscale it to 60 FPS doesn't work too well - the ...

Comment In: The Opportunities And Dangers Of Going Indie [Feature - 08/10/2011 - 04:15]

That's all up to how ...

That's all up to how much trust the team places on the project leader. Yet it's easy to conclude that, if there wasn't such trust, nobody would be working for free to start with

Comment In: Interview: RTS Accessibility 'Very Much Worth Trying For' - Relic [News - 03/16/2011 - 04:50]

As tower defense games thrive, ...

As tower defense games thrive, I can't agree that removing base building streamlines RTSes. There are other much more complex elements to the RTS gameplay which can be made more accessible without sacrificing its core mechanics. Would you remove the break option of a racing game to make it more ...

Comment In: GDC 2011: Opinion: Understanding Crawford - Why Chris Crawford Is Misunderstood [News - 02/28/2011 - 04:43]

Nice article, I'm a crawford-ist ...

Nice article, I'm a crawford-ist at heart. He's right btw, games ARE dead. That's why we need new and better ones Crawford's 1 mistake, imo, is believing that procedural thought can ever replace the human mind for artistic and experience generation affairs. It stems from a mechanicist premise, thus it's ...

Comment In: GamersGate: 'We're Not Afraid Of Steam' [News - 02/09/2011 - 08:44]

More competition is always good ...

More competition is always good though, and there should probably be effort by Steam itself to provide integration for the various platforms, instead of relying on 3rd-parties to develop those tools with their SDK. Minor details aside, with those huge numbers, will any kind of foreseeable shrinkage actually reduce Steam's ...

[More Breno Azevedo Comments]   

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