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Blogs

Breno Azevedo's Blog

Game Thinker and Game Maker with more than a decade of experience, former EA Los Angeles contractor as RTS games patch balance designer and current game director and creative lead of the british-brazilian FluidPlay Studios.

Breno Azevedo's Comments

Comment In: Feedback Loops, Gamification and Employee Motivation [Blog - 03/26/2013 - 06:07]

True, and that nasty side ...

True, and that nasty side effect usually called slippery slope is mostly tied to the traditional game structure of the RTS games. Unfortunately in recent years the wrong elements have been attacked, like limiting popcap and even upkeep - not to mention completely limiting the amount of units and removing ...

Comment In: Unity's co-founder leaves -- to make games [News - 02/21/2013 - 03:50]

So sad to see Nick ...

So sad to see Nick go. He was the one in the top ranks to push Unity towards not-so-flashy-yet-needed avenues, like the new GUI and a global timeline, similar to Flash 's. I 'm afraid Unity will suffer in the long run with the lack of his vision and future-proof ...

Comment In: Can't code? Make games anyway, with the right tools [News - 12/05/2012 - 05:25]

Not to mention that a ...

Not to mention that a prototype is the shortest path between your vision and an external coder, if you want to later optimize things or hire a coder from the east. Playmaker is amazing, I 've even used it for a 48H Ludum Dare with our vector art system RageTools ...

Comment In: On Business Decisions for Indie Games [Blog - 09/10/2012 - 08:12]

I couldn 't say it ...

I couldn 't say it any better, 100 agreed. In part that 's fault of the game industry new landscape. Any novice gamedev reading about it will surely get entangled by the multiple options being discussed everywhere - and changing everyday like you said. If you 're aiming for some ...

Comment In: Cliff Bleszinski's Game Developer Flashcards [Feature - 08/09/2012 - 04:05]

Simple, simply use all of ...

Simple, simply use all of them to your advantage so your ideas get done, and quickly stereotype anyone that goes against your ideas by pointing them to this article - creditably created by the great Cliff Bleszinski

Comment In: Blizzard and Valve settle ongoing 'Dota' trademark controversy [News - 05/11/2012 - 01:57]

The only thing Blizzard provided ...

The only thing Blizzard provided IceFrog, once contacted, was a sound F.O . Everybody seems to forget that. Even their promised sell-able Blizz-approved mods never turned into a reality, due to multiple excuses, which was again incredibly short-sighted. Now they have official mod maps wtf is that supposed to mean ...

[More Breno Azevedo Comments]   

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