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Blogs

Brent Gulanowski's Blog

Brent Gulanowski is a game designer and developer, founder of Lichen Labs, an independent game studio formed in 2012. He is currently residing in Edmonton. Previously, he was a Mac and iOS programmer working out of Toronto. His first game, a retro-styled platformer, will feature a loveable robot lost in an abandoned mine full of hostile robots and dangerous machines. It is planned for release on the iPad in Fall 2012.

Member Blogs

Systemic Consistency and the Law of Conservation  Featured Blogs
Posted by Brent Gulanowski on Fri, 10 Aug 2012 09:14:00 EDT in Serious, Design
Too many games don't adhere to internally consistent logic. This makes them dumb. For games to realize their potential, they need to be smarter. They need to be based on meaningful rules which can be mastered. They need to follow the Law of Conservation.
Read More... | 39 Comments

Game Mechanics
Posted by Brent Gulanowski on Wed, 11 Jul 2012 02:07:00 EDT in Design
In this post I summarize my current thinking about the fundamental elements of games. I consider the characteristics of the physical and logical parts: play spaces; game pieces; player roles; actions and legality; and resolution states.
Read More... | 0 Comments

Introduction
Posted by Brent Gulanowski on Sat, 23 Jun 2012 04:37:00 EDT in
An introduction to me and the game I've recently started working on.
Read More... | 0 Comments

   

Brent Gulanowski's Comments

Comment In: GDC Europe: Obsidian's Five Hard Lessons Of RPG Design [News - 08/17/2011 - 11:33]

I think what people are ...

I think what people are saying is that, while it may be fine to have more accessible games that may still be called RPGs , they 1 are not really the same for good or ill , and 2 there are plenty of people who still like and want to ...

Comment In: Heavy Rain director tells game industry it's time to grow up [News - 08/16/2012 - 01:33]

I think too many are ...

I think too many are missing the forest for the trees. The urge to grow up can be interpreted in different ways. One alternative is to not only consider, but try out a larger variety of points of view and approaches. It 's not necessarily an attack on combat-centric games ...

Comment In: Systemic Consistency and the Law of Conservation [Blog - 08/10/2012 - 09:14]

Final point. If anyone on ...

Final point. If anyone on here did feel that they would like the chance to read further insult-laden and/or insult-inspiring writings I might risk putting on display, how might I go about giving them advance access in order to get some kind of yea/nay/so-so/fuck-off responses and, ideally, some sort of ...

Comment In: Warren Spector: Let's make believable characters, not believable guns [News - 08/15/2012 - 04:15]

After reading Masters of Doom, ...

After reading Masters of Doom, I just can 't imagine John Carmack worrying very much about Spector 's entreaties. I love Carmack 's work and respect him immensely. Yes, he 's smarter than most of us. But he 's a specialist, and he loves or used to what he specialized ...

Comment In: New Toys [Blog - 08/10/2012 - 11:55]

I don 't understand your ...

I don 't understand your rationale for denying left turn from being categorized as a mechanic. Seems arbitrary. Too small of an action Aren 't there atomic mechanics and aggregate mechanics I would argue that left turn , right turn , brake , accelerate , reverse were all atomic mechanics, ...

Comment In: The More You Know: Making Decisions Interesting in Games [Feature - 07/27/2012 - 04:50]

This reply is so late ...

This reply is so late it may be useless. But I think it 's important to disagree with the idea that games and simulators are on some kind of spectrum, and that the distinction between them can be fuzzy . r n r nA simulator is a machine with imitates ...

[More Brent Gulanowski Comments]   

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