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April 21, 2014
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Brent Orford's Blog

 
 

Brent Orford's Comments

Comment In: [News - 03/12/2014 - 12:12]

Sorry I was talking about ...

Sorry I was talking about the hardware support more than the API used to access it. r n r nYou certainly could port an engine to WiiU and Xbox360/PS3 with enough effort but someone 's going to have to pay for that and it won 't have the same performance/feature ...

Comment In: [Blog - 03/10/2014 - 05:44]

That doesn 't have anything ...

That doesn 't have anything to do with FB or this article.

Comment In: [News - 02/28/2014 - 10:00]

As a lead writer for ...

As a lead writer for Ubisoft, as well as an openly gay man he seems to be better positioned than most of us to make this happen and with the message he wants to send along with it. r n r nAs an aside... the article mentions the gay characters ...

Comment In: [News - 02/25/2014 - 04:19]

@ Jeferson Soler r n ...

@ Jeferson Soler r n r nSimple. Stock price. r n r nXbox as a business unit is mature with limited growth potential and the market always favors growth. Selling games only for Xbox One limits your publishing arm to half/ less than half if you count Nintendo of the ...

Comment In: [News - 02/20/2014 - 02:59]

Look man, I 'm just ...

Look man, I 'm just trying to answer Bob 's question in the clearest way possible. Yeah, it 's an overgeneralization to say Android owners don 't have money but when you 're in the business of making money finding customers willing to spend to be entertained by your product ...

Comment In: [Blog - 01/02/2014 - 04:58]

Making money in mobile is ...

Making money in mobile is all about statistics. You should be tracking ARPDAU average revenue per daily active user and retention per cohort the retention per day of the group of users you 'bought ' to really get at the 's you need. You can 't have an estimated LTV ...