Hello, my name is Brian. I'm a game developer always looking for a unique challenge to continue to improve and contribute to the video game industry. I lean towards producing video games, however I like to dabble in design and programming with game jams and individual projects.
I recently graduated from SMU Guildhall with Master's degree in Interactive Technology. I specialized in Production with a minor in Level Design. I previously studied at Oklahoma State University and acquired a Bachelor's of Science in Computer Science.
Sprint planning is critical to achieving milestone goals. Planning sets the team member expectations, which allows the team to focus and keep moving forward.
Looking back on a 6 week game development student project at SMU Guildhall. Analyzing the things that went well, things that went wrong and what was learned by our 3 person development team.
[Blog - 07/11/2017 - 11:39]
Good article and interesting read. ...
Good article and interesting read. I like your descriptions for the monetization mechanics. So were you saying that you were not allowed to use the Lives mechanic in the first angry birds If so, what tipped the hand to say hey, we 'll try it out in 2 or how ...