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Brian Bartram's Blog

 

Game designer, futurist, and digital nomad.  Easily excited by game concepts that have applications beyond entertainment.  

 

Brian Bartram's Comments

Comment In: [Blog - 08/12/2014 - 12:56]

Excellent article. I 'm glad ...

Excellent article. I 'm glad that you gave concrete examples. I 'm always concerned when the subject is brought up and relevant, concrete examples aren 't provided because, in my experience, it 's easy for the male audience to have a blind spot for what is very obvious to women ...

Comment In: [Blog - 08/02/2014 - 09:30]

NGUI is great for UI ...

NGUI is great for UI in my experience http://www.tasharen.com/

Comment In: [Blog - 08/01/2014 - 01:53]

I think you nailed concise, ...

I think you nailed concise, accessible, and actionable here, Curtiss - this is a great read. It really bothers me to come across analyses of game design that are vague to the point of useless or hide the message behind terminology that even a college grad has to look up ...

Comment In: [News - 07/25/2014 - 08:08]

Mad respect for: Vander Caballero ...

Mad respect for: Vander Caballero and the team at Minority Media for creating Papa Yo. Cellar Door Games for their tenacity that led to Rogue Legacy. Brendon Chung / Blendo Games for Thirty Flights of Loving. r n r nOn a personal note, my mentors: Stone Librande, Wright Bagwell, Tom ...

Comment In: [News - 03/13/2014 - 04:05]

Sympathy for those affected by ...

Sympathy for those affected by the layoffs. We 're hiring at FableLabs in SF - http://fablelabs.com/jobs

Comment In: [Blog - 11/15/2013 - 09:10]

on the subject of GDD ...

on the subject of GDD 's, my experience is that you 're lucky if anybody but the author actually reads them. I highly recommend Stone Librande 's One Page Design Document philosophy google search for it, or check out http://www.stonetronix.com/gdc-2010/ r n r nPresenting designs in a condensed, highly visual ...