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Blogs

Brian Bartram's Blog

Game designer, futurist, and digital nomad.  Easily excited by game concepts that have applications beyond entertainment.  

Brian Bartram's Comments

Comment In: Why Trial and Error will Doom Games [Blog - 04/12/2010 - 04:48]

Although I can see the ...

Although I can see the point made here, I want both types of games - those that don 't prevent progression so that I can focus on story and immersion, and those that are fun for the very fact that they need to be repeated to challenge me. r n ...

Comment In: Balancing Narrative And Gameplay [Blog - 05/29/2013 - 07:49]

My issue with video games ...

My issue with video games currently is that games are now casually accepted to be split up into these two types of elements: ludic and narrative. We pursue higher fidelity graphics and more realistic combat AI, while ignoring that this split robs games of their strength - interactivity. IMO, accepting ...

Comment In: Our Immiscible Future [Blog - 05/13/2013 - 03:56]

Video games are dead. Long ...

Video games are dead. Long live video games

Comment In: The truth about how AAA developers view indies [Blog - 04/30/2013 - 05:01]

I love this article. Thank ...

I love this article. Thank you for writing it. - another AAA dev.

Comment In: IGF winner Hofmeier pays it forward for Porpentine's Howling Dogs [News - 03/29/2013 - 06:42]

Warm fuzzies all over reading ...

Warm fuzzies all over reading this article. Well played, Richard. I 'll definitely be checking out both these games in the near future.

Comment In: How a parody Twitter account inspired a global game jam [News - 03/25/2013 - 03:03]

I saw her presentation at ...

I saw her presentation at Nerd Nite here in SF. Great talk, very inspirational. Amazing to see how it all snowballed into something wonderful.

[More Brian Bartram Comments]   

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