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Brian Bartram's Blog

 

Game designer, futurist, and digital nomad.  Easily excited by game concepts that have applications beyond entertainment.  

 

Brian Bartram's Comments

Comment In: [News - 07/25/2014 - 08:08]

Mad respect for: Vander Caballero ...

Mad respect for: Vander Caballero and the team at Minority Media for creating Papa Yo. Cellar Door Games for their tenacity that led to Rogue Legacy. Brendon Chung / Blendo Games for Thirty Flights of Loving. r n r nOn a personal note, my mentors: Stone Librande, Wright Bagwell, Tom ...

Comment In: [News - 03/13/2014 - 04:05]

Sympathy for those affected by ...

Sympathy for those affected by the layoffs. We 're hiring at FableLabs in SF - http://fablelabs.com/jobs

Comment In: [Blog - 11/15/2013 - 09:10]

on the subject of GDD ...

on the subject of GDD 's, my experience is that you 're lucky if anybody but the author actually reads them. I highly recommend Stone Librande 's One Page Design Document philosophy google search for it, or check out http://www.stonetronix.com/gdc-2010/ r n r nPresenting designs in a condensed, highly visual ...

Comment In: [News - 11/05/2013 - 06:18]

When there 's an argument ...

When there 's an argument in the studio, let the playtesters solve it. - this, one million times. It 's my mantra.

Comment In: [News - 10/22/2013 - 08:20]

Pardon my naivete, but what ...

Pardon my naivete, but what 's the issue with pay to win in a game that is entirely single player If it doesn 't affect competition, what 's the harm with players spending money to get past a point that 's more difficult than their ability Not trolling, honestly want ...

Comment In: [News - 09/14/2013 - 11:08]

Thank you. It 's easy ...

Thank you. It 's easy to get lost in wanting to own something, but often we forget the power of synergy. Being better than the sum of your parts is a way to understand that. Felt like something that I know, but don 't often let myself feel comfortable with. ...