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Blogs

Brian Colin's Blog

I am a vastly experienced Corporate Video Game Executive, Development Group Leader, Art Director and Game Designer with over 27 years in the industry and over sixty (60) titles to my credit in the coin-op arcade, legal gaming, coin-op touchscreen, and Home Console markets currently living and working in the Chicagoland area. I'm especially proud of my work as a game designer, which includes the creation of some of the most popular, highest earning, best selling video games of all time. If you're interested, you may want to visit http://www.gamerefuge.com/alongtheway.html for information. When not creating games, I'm a husband & father of two kids (currently in college). I camp in the summer, snowmobile in the winter, and generally try to spend as much time in the real world as possible.

Brian Colin's Comments

Comment In: Redesigning Wild Ones into Playdom's Top Game: A Social Game Design Reboot [Feature - 04/28/2011 - 04:25]

Congratulations Josh both on what ...

Congratulations Josh both on what you achieved as well as writing such a terrific Design-Oriented article... Though I suspect you are right on the money when you say ...Maybe only other designers would understand this... I've been designing developing games for nearly 3 decades now, and I often lament that ...

Comment In: Brian Reynolds On His Social Transition [Feature - 05/03/2010 - 04:20]

...now you have to convince ...

...now you have to convince people to pay you on a regular basis ... is that creatively interesting Absolutely Look at the coin-op origins of the industry... Designing games for the Arcade forced us to engage players to a greater degree than retail games ... since the success of an ...

Comment In: The Value of Game Design Docs [Blog - 11/17/2009 - 02:59]

A regularly updated Design Doc ...

A regularly updated Design Doc is an absolutely essential part of the design process, for all of the reasons listed by both Eric and Glenn above. Essentially, a good Design Doc is part communication tool, part organizational reference, part mirror, part sanity check. In a practical reality, it's seldom just ...

   

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