Brian Kehrer is an independent game developer, based in New York City.
In 2008 he co-founded Muse Games, an independent game studio focused on developing new titles for PC and mobile. While at Muse he developed CreaVures, a puzzle platformer, and Guns of Icarus, a cooperative airship combat game. Before his departure, he directed, produced, and led game design for Guns of Icarus Online, a 32 player competitive version of Guns of Icarus, which launched in November, 2012.
Brian is currently working at Psyop, a premiere visual effects and 3D animation studio.
The views expressed by Brian are entirely his own.
Tight deadlines, constraints on marketing and monetization, and real world issues. This article details the design decisions on Nightmare: Malaria, a physics platformer built to raise awareness for the Against Malaria Foundation.
[News - 06/11/2014 - 03:21]
Male was the default option ...
Male was the default option in Mass Effect. In the first game, you had to actively go into a config screen top change gender, meaning the option was buried, meaning most people played default, male, soldier. r n r nSo - if anything 20 is a gross underestimate of the ...
[Blog - 06/06/2014 - 08:50]
I realize this isn 't ...
I realize this isn 't a legal question - but how were hackers able to break fog of war unless it 's being calculated client side r n r nI mean - automated actions, that was bound to happen, but hidden units and fog of war It sounds like some ...
[Blog - 02/15/2014 - 06:22]
[Blog - 10/22/2013 - 10:25]
Great article, as usual. The ...
Great article, as usual. The fact that conversion rates are so low has always bothered me as a designer. I don 't understand the people who make these purchases well enough to design a game for them. When asked about designing what I will henceforth refer to as compassionless free ...
[Blog - 10/02/2013 - 09:26]
[News - 09/19/2013 - 07:23]