Brian Kehrer is an independent game developer, based in New York City.
In 2008 he co-founded Muse Games, an independent game studio focused on developing new titles for PC and mobile. While at Muse he developed CreaVures, a puzzle platformer, and Guns of Icarus, a cooperative airship combat game. Before his departure, he directed, produced, and led game design for Guns of Icarus Online, a 32 player competitive version of Guns of Icarus, which launched in November, 2012.
Brian is currently working at Psyop, a premiere visual effects and 3D animation studio.
The views expressed by Brian are entirely his own.
[Blog - 10/22/2013 - 10:25]
Great article, as usual. The ...
Great article, as usual. The fact that conversion rates are so low has always bothered me as a designer. I don 't understand the people who make these purchases well enough to design a game for them. When asked about designing what I will henceforth refer to as compassionless free ...
[Blog - 10/02/2013 - 09:26]
[News - 09/19/2013 - 07:23]
[Blog - 08/20/2013 - 12:00]
That wasn 't really the ...
That wasn 't really the point. r nThe OP 's question was why is there a gender gap in this industry To which I was asking why is there a gender gap in prerequisite math classes - and proposing one, admittedly, somewhat off-the-cuff rational. r n r nSure, once we ...
[Blog - 08/20/2013 - 03:46]
I 'm curious why you ...
I 'm curious why you wrote your engine from scratch, instead of utilizing one of many cross-platform development tools
[Blog - 05/29/2013 - 08:15]
Interesting insight, particularly when considering ...
Interesting insight, particularly when considering user testing, and how it affects turnout demographics. Some nights, you may want the beer and pizza crowd, other nights, not as much. r n r nI find the larger networking problem at GDC to be 100dB house music. I think an art gallery serving ...