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Blogs

Brian Kehrer's Blog

Brian Kehrer is an independent game developer, based in New York City.

In 2008 he co-founded Muse Games, an independent game studio focused on developing new titles for PC and mobile.  While at Muse he developed CreaVures, a puzzle platformer, and Guns of Icarus, a cooperative airship combat game.  Before his departure, he directed, produced, and led game design for Guns of Icarus Online, a 32 player competitive version of Guns of Icarus, which launched in November, 2012.

Brian is currently working at Psyop, a priemiere visual effects and 3D animation studio.

 

The views expressed by Brian are entirely his own.

Brian Kehrer's Comments

Comment In: Beer and Diversity [Blog - 05/29/2013 - 08:15]

Interesting insight, particularly when considering ...

Interesting insight, particularly when considering user testing, and how it affects turnout demographics. Some nights, you may want the beer and pizza crowd, other nights, not as much. r n r nI find the larger networking problem at GDC to be 100dB house music. I think an art gallery serving ...

Comment In: Emotions and Randomness - Loot Drops [Blog - 04/03/2013 - 06:25]

Progressive percentages made a big ...

Progressive percentages made a big splash when Blizzard was talking about it in Lich King Expansion, and Sid Meier on Civ 5. r n r nTerrible link here. Sid Meier discussed it in his GDC Keynote a few years ago. r nhttp://www.shacknews.com/article/57886/blizzard-details-secret-world-of

Comment In: Self-censorship: Figuring out what to share and when to shut up [Blog - 03/21/2013 - 05:07]

There is a lot of ...

There is a lot of knowledge I think developers would like to share that isn 't shared. Personally, there are details I withhold, even with my comparatively moderate amount of experience. Why r n r n1. I 'm less concerned about my personal relationships because these are typically companies or ...

Comment In: Sweatshop game too controversial for Apple [News - 03/21/2013 - 10:25]

It 's frustrating Apple is ...

It 's frustrating Apple is able to regulate what appears to be satire. r n r nI worry about the future of freedom of speech, since most 'speech ' as defined by law now takes place on private networks. Although, I don 't have any good suggestions for a resolution. ...

Comment In: 'I think most game designers really just suck' - Richard Garriott [News - 03/20/2013 - 05:30]

The idea of a Bauhaus ...

The idea of a Bauhaus approach to video game design, or any creative profession, is, I think, correct. We 've culturally strayed away from that idea, and toward high levels of specialization, and it has made all of us weaker artists, whether our art is graphical, code, or game design. ...

Comment In: 'You can't have a female character in games' [News - 03/19/2013 - 08:55]

I actually find the publisher ...

I actually find the publisher demands for boob-plated, midriff armor to be universally upsetting. r n r nFine, you 've given me a male character I can relate to, in a realistic fantasy setting, and then all the women in the world are cartoons.. Now you 've made something that ...

[More Brian Kehrer Comments]   

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