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Brian Kehrer's Blog   Expert Blogs

 

Brian Kehrer is an independent game developer, based in New York City.

In 2008 he co-founded Muse Games, an independent game studio focused on developing new titles for PC and mobile.  While at Muse he developed CreaVures, a puzzle platformer, and Guns of Icarus, a cooperative airship combat game.  Before his departure, he directed, produced, and led game design for Guns of Icarus Online, a 32 player competitive version of Guns of Icarus, which launched in November, 2012.

Brian is currently working at Psyop, a premiere visual effects and 3D animation studio.

 

The views expressed by Brian are entirely his own.

 

Expert Blogs

Posted by Brian Kehrer on Thu, 12 Dec 2013 05:17:00 EST in Business/Marketing, Design, Production, Serious, Indie, Smartphone/Tablet
Tight deadlines, constraints on marketing and monetization, and real world issues. This article details the design decisions on Nightmare: Malaria, a physics platformer built to raise awareness for the Against Malaria Foundation.



Brian Kehrer's Comments

Comment In: [News - 06/11/2014 - 03:21]

Male was the default option ...

Male was the default option in Mass Effect. In the first game, you had to actively go into a config screen top change gender, meaning the option was buried, meaning most people played default, male, soldier. r n r nSo - if anything 20 is a gross underestimate of the ...

Comment In: [Blog - 06/06/2014 - 08:50]

I realize this isn 't ...

I realize this isn 't a legal question - but how were hackers able to break fog of war unless it 's being calculated client side r n r nI mean - automated actions, that was bound to happen, but hidden units and fog of war It sounds like some ...

Comment In: [Blog - 02/15/2014 - 06:22]

Was CPU a bottleneck on ...

Was CPU a bottleneck on android devices

Comment In: [Blog - 10/22/2013 - 10:25]

Great article, as usual. The ...

Great article, as usual. The fact that conversion rates are so low has always bothered me as a designer. I don 't understand the people who make these purchases well enough to design a game for them. When asked about designing what I will henceforth refer to as compassionless free ...

Comment In: [Blog - 10/02/2013 - 09:26]

Thanks for sharing. These are ...

Thanks for sharing. These are incredibly valuable lessons for anyone who has found themselves on the other side leading a team .

Comment In: [News - 09/19/2013 - 07:23]

A fantastic decision. Bravo guys. ...

A fantastic decision. Bravo guys.