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Blogs

Brian Stabile's Blog

Hey honeysuckle. I'm Brian. Co-owner of and developer at Astro Crow (www.astrocrow.com) - a proudly-independent game studio that just released our first game "The Last Ace of Space" for iOS devices onto the App Store. When not crunching code and yelling at the screen, I'm suckling on knowledge at Gamasutra,  playing drums with Yogurt Smoothness (www.yogurtsmoothness.com), making chiptunes as BFunk20XX (www.bfunk20xx.com), learning foreign languages, or spreading creep in Starcraft 2. Won't you be mine?

Member Blogs

Seeking a Better Search, or Why Apple's App Store Design is Bad For Business
Posted by Brian Stabile on Wed, 02 May 2012 02:35:00 EDT in Business/Marketing, Smartphone/Tablet
Addressing current flaws in the iOS App Store, how they hurt the sales of lesser-known apps, defraud customers, and what could be done to fix them.
Read More... | 1 Comments

   

Brian Stabile's Comments

Comment In: The World of Lennus: A Game Design Analysis [Blog - 05/22/2013 - 06:13]

purple, blue, and yellow are ...

purple, blue, and yellow are usually associated with decay or injury r n r nI would say that black, reds, and grays are typically the colors of decay and injury. Perhaps the muted color scheme lends to the antiquated and forgotten feel of the world, similar to FFVI. Great game.

Comment In: Design Tips When Porting Mobile to Console [Blog - 04/05/2013 - 08:31]

Most developers flocking to the ...

Most developers flocking to the OUYA are small indies who have been working on mobile and tablet titles, and so have never had to think about the problems mentioned above.

Comment In: Leaving PopCap: Why this mobile exec is pinning hopes on indies [News - 04/08/2013 - 03:38]

Already working on a proposal ...

Already working on a proposal to Tilting Point about a few new Astro Crow games Very cool news

Comment In: The Secrets of Promotion for Indies [Feature - 01/03/2013 - 04:35]

I will tell you that ...

I will tell you that having an active presence on Twitter was the best thing we here at Astro Crow have ever done. We 've been able to effectively communicate with so many other indie studios and just game industry people in general. r n r nFollow us @AstroCrowGames

Comment In: Social players don't want to read your text -- or do they? [News - 10/10/2012 - 03:57]

I can definitely attest to ...

I can definitely attest to the problem of today 's casual gamers ignoring all words on the screen. When doing user testing on my iPhone game The Last Ace of Space , in the tutorial there 's a part where the game stops moving, the screen dims, and the words ...

Comment In: Opinion: Negative developers and team stability [News - 10/09/2012 - 03:53]

I wouldn 't want my ...

I wouldn 't want my employees to feel they have to feign happiness or pretend that they 're enjoying everything their job entails in order to keep their job secure, but if they have no faith in the end result of a project, they should most certainly be removed from ...

[More Brian Stabile Comments]   

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