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Blogs

Brian Tsukerman's Blog

Brian Tsukerman's Comments

Comment In: Creating Virtual Reality Games: The Fundamentals [Feature - 05/23/2013 - 04:00]

Excellent advice that I 'll ...

Excellent advice that I 'll keep in mind. I 'm still waiting for mine, but I was blown away when I tried it and can 't wait to see how it works with TF2 and Skyrim. r n r nMy top concern though is the controls, as the Oculus will ...

Comment In: Unity's mobile licenses are now free [News - 05/21/2013 - 05:07]

Wonderful Now it 's a ...

Wonderful Now it 's a great tool for anyone to start working with. r n r nI promise to pay for the full version if I earn 100,000 . In fact, I 'll even buy several copies.

Comment In: Killer & Dragons: The GungHo and Grasshopper Interview [Feature - 05/17/2013 - 04:10]

GungHo seems to have a ...

GungHo seems to have a lot of good developers in it, and I 'm thrilled to hear they have Suda on board now with his own unique style. Judging my Yamamoto 's responses, they care about making interesting games, and although match 3 games are a dime a dozen, it ...

Comment In: Gree's looking into monetizing fun instead of friction [News - 04/30/2013 - 03:22]

I think I like what ...

I think I like what he 's saying here, but it still seems pretty vague to me. The idea of monetizing fun sounds good, and I wholly support reducing friction since I think it would in turn reduce churn. Yet I wonder exactly how it would work without the support ...

Comment In: Durango's 'always on' likelihood irritates players and devs alike [News - 04/05/2013 - 12:11]

Rather poor analogies on Orth ...

Rather poor analogies on Orth 's part, not to mention the blatant thoughtlessness he has for non-urban customers. r n r nAs Rob Fearon points out, the marketing term of always on belies the actual behavior, which is useless unless online as opposed to always connectible. Even my mobile phone ...

Comment In: Answering the 10 arguments against games [News - 03/27/2013 - 06:58]

Great panel filled with good ...

Great panel filled with good points. It addresses the developers and consumers in working together to adjust the image issues games have amassed, but I think it 'll be tougher to address ones like 4-6 than others.

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