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Blogs

Brian Tsukerman's Blog

Brian Tsukerman's Comments

Comment In: Characters and Worldbuilding: Analyzing the Strength of Japanese Games [Feature - 05/31/2013 - 04:00]

An amazing article that really ...

An amazing article that really resonated with me. While I like games of all stripes, it was JRPG 's that originally hooked me, and now I know the terms for describing the qualities that attracted me to them. r n r nI 'm so envious of your exchange with Hidenori ...

Comment In: Creating Virtual Reality Games: The Fundamentals [Feature - 05/23/2013 - 04:00]

Excellent advice that I 'll ...

Excellent advice that I 'll keep in mind. I 'm still waiting for mine, but I was blown away when I tried it and can 't wait to see how it works with TF2 and Skyrim. r n r nMy top concern though is the controls, as the Oculus will ...

Comment In: Unity's mobile licenses are now free [News - 05/21/2013 - 05:07]

Wonderful Now it 's a ...

Wonderful Now it 's a great tool for anyone to start working with. r n r nI promise to pay for the full version if I earn 100,000 . In fact, I 'll even buy several copies.

Comment In: Killer & Dragons: The GungHo and Grasshopper Interview [Feature - 05/17/2013 - 04:10]

GungHo seems to have a ...

GungHo seems to have a lot of good developers in it, and I 'm thrilled to hear they have Suda on board now with his own unique style. Judging my Yamamoto 's responses, they care about making interesting games, and although match 3 games are a dime a dozen, it ...

Comment In: Gree's looking into monetizing fun instead of friction [News - 04/30/2013 - 03:22]

I think I like what ...

I think I like what he 's saying here, but it still seems pretty vague to me. The idea of monetizing fun sounds good, and I wholly support reducing friction since I think it would in turn reduce churn. Yet I wonder exactly how it would work without the support ...

Comment In: Durango's 'always on' likelihood irritates players and devs alike [News - 04/05/2013 - 12:11]

Rather poor analogies on Orth ...

Rather poor analogies on Orth 's part, not to mention the blatant thoughtlessness he has for non-urban customers. r n r nAs Rob Fearon points out, the marketing term of always on belies the actual behavior, which is useless unless online as opposed to always connectible. Even my mobile phone ...

[More Brian Tsukerman Comments]   

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