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January 22, 2017
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Brian Tsukerman's Blog

 
 

Brian Tsukerman's Comments

Comment In: [Blog - 01/09/2017 - 02:10]

I really like your description ...

I really like your description of the designer and producer as similar roles, but geared towards handling managerial and creative demands, respectively. Many will end up wearing both hats at some point, especially if they work independently or on small teams, so an understanding of both and how they work ...

Comment In: [News - 01/03/2017 - 10:21]

Excellent I think eye tracking ...

Excellent I think eye tracking sensors will have a bigger impact on the usability of vr headsets than Oculus ' Touch controllers. Now they just need to get to the point where you don 't need it hard-wired to a computer in order to use it.

Comment In: [Blog - 08/18/2016 - 04:20]

I 'd consider it AR ...

I 'd consider it AR if it weren 't for the fact that it 's AR components aren 't only unhelpful, but actively worsen the experience of the game. r nYeah, it 's cute to post pics when you see a Diglett on your pants or something, but the second ...

Comment In: [Blog - 08/10/2016 - 06:24]

Telltale 's design simply doesn ...

Telltale 's design simply doesn 't ask the player to think about anything that 's going on, because all real choices have already been decided for them. r n r nSums up the sense of playing Telltale games pretty well. Don 't get me wrong, I enjoyed the games a ...

Comment In: [News - 06/21/2016 - 07:02]

If that was happening, it ...

If that was happening, it may indicate that matchmaking needs further refinement, or at least how MMR player skill is being calculated for the upper tier. On the other hand if this Widowmaker player is one of the best in the world, wouldn 't he always be matched with less ...

Comment In: [Blog - 04/14/2016 - 01:54]

Just can 't get enough ...

Just can 't get enough Metal Crusher, Spider Dance, and especially Temmie Village