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Blogs

Brice Morrison's Blog   Expert Blogs

Brice is currently a Product Manager at Zynga with previous industry experience at EA and CrowdStar.  He is the editor of game design blog TheGameProdigy.com and was the founder of University of Virginia's still-active Student Game Developers.

Expert Blogs

How IBM’s Watson May Be Game Design’s Holy Grail  Featured Blogs
Posted by Brice Morrison on Tue, 22 Feb 2011 08:17:00 EST in Game Design
Watson promises some incredible new frontiers in computing. And while it will be years before he is available to consumers, he may reveal the key to what many consider game design's Holy Grail.
Read More... | 9 Comments

A Necessary Evil: Grinding in Games
Posted by Brice Morrison on Fri, 11 Feb 2011 07:28:00 EST in Game Design
A definition of grinding, when it's abused, and when it can be used properly to extend gameplay.
Read More... | 3 Comments

A Classic RPG in Flash: Easier Said Than Done  Featured Blogs
Posted by Brice Morrison on Thu, 10 Feb 2011 03:24:00 EST in Game Design
How one developer successfully translated a classic genre to an unlikely platform.
Read More... | 6 Comments

Organize Your Thoughts Like a Pro Designer  Featured Blogs
Posted by Brice Morrison on Wed, 09 Feb 2011 03:19:00 EST in Game Design
One pro designer's strategies for capturing and developing design ideas.
Read More... | 10 Comments

Game Design for Physical Pain Reduction: SnowWorld  Featured Blogs
Posted by Brice Morrison on Tue, 08 Feb 2011 03:16:00 EST in Game Design
New research shows games can be used to reduce physical pain in patients (If designed correctly).
Read More... | 3 Comments

Increasing Player Retention with Daily Bonuses
Posted by Brice Morrison on Thu, 03 Feb 2011 05:00:00 EST in Game Design
Giving a daily bonus can be a great way to keep players coming back and raising DAU. We look at techniques from two popular Facebook games.
Read More... | 2 Comments

[More Brice Morrison Blogs]   

Brice Morrison's Comments

Comment In: Facebook Testing Use Of Facebook Credits On Outside Game Portal [News - 10/24/2011 - 11:59]

This is huge. Facebook is ...

This is huge. Facebook is building the de facto virtual currency online. Very exciting for developers who need a larger payer market and players who don't want to have to continually enter credit card information.

Comment In: How IBM’s Watson May Be Game Design’s Holy Grail [Blog - 02/22/2011 - 08:17]

In the near term, certainly ...

In the near term, certainly not. It would essentially need to be pulling from all scenes in movies, games, novels where someone got out of a well, and decided to allow it. Feasible in theory but many years out in practice. I think a starting point would be to make ...

Comment In: DICE 2011: How 5th Cell Generates Million-Selling Original IP [News - 02/11/2011 - 11:06]

5th Cell is an inspiration ...

5th Cell is an inspiration to other small studios. They've found their formula don't fix it if it isn't broken

Comment In: A Classic RPG in Flash: Easier Said Than Done [Blog - 02/10/2011 - 03:24]

Great point a lot of ...

Great point a lot of Flash Facebook titles use mouse-only input for movement, allowing the player to click on the area for their avatar to route to.

Comment In: Organize Your Thoughts Like a Pro Designer [Blog - 02/09/2011 - 03:19]

@Michael, I personally love having ...

@Michael, I personally love having a notepad. I've had to learn to resist the urge of everything being perfectly organized the right notepad, page, etc , but it get sthe job done. @Eric, a lot of great ideas come out of nowhere, and capturing them any way possible can be ...

Comment In: Gaming The New Era Of Facebook [Feature - 02/09/2011 - 04:30]

Really great article it's always ...

Really great article it's always encouraging to hear about little guys who are making it.

[More Brice Morrison Comments]   

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