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Bruno Bulhoes's Blog

Lead Designer/Director at Aduge Studio, which is an independent studio with an arthouse approach to games and game development. Our goal is to create games embedded with meaning that has the potential to transform the players through reflection. Our current project is a PC game codenamed Tsar Project with a estimated release date of late 2010 to early 2011. You can find more info about our studio and our projects at our blog: www.adugestudio.com/blog You can also contact me at brunobulhoes@adugestudio.com

Bruno Bulhoes's Comments

Comment In: The Battle For Brazil's Game Future [Feature - 10/13/2011 - 04:00]

Very good overview of how ...

Very good overview of how things are rolling around here Arthur. As an indie dev trying to breakthrough from Brazil, I agree completely with your entire exposition. Brazil has a huge untapped demand for games and what I would call an undeveloped gaming culture. We our studio are working with ...

Comment In: Truth in Game Design [Feature - 02/02/2010 - 04:40]

@ Mark Venturelli Theater, specially ...

@ Mark Venturelli Theater, specially the brechtian epic theater, is a interactive medium and, even so, the writer, directors and actors can write truths just fine. It's funny because the epic theatre defends that the truth in the message of a play is better conveyed by an audience the more ...

Comment In: Analysis: Inside Brazil's Video Game Ecosystem [News - 01/20/2010 - 08:08]

I'am the creative director of ...

I'am the creative director of a up-and-coming independent studio in Brazil and I have to congratulate Portnow for this great analysis. The part about the design saturation or I would rather say, dillution is very accurate. Brazil's industry and academia alike still doesn't realize that game design is a field ...

Comment In: GDC China: The World of Indie Games [News - 10/11/2009 - 01:40]

This looks like it was ...

This looks like it was a very interesting keynote. I feel happy because a lot of issues addressed by Simon is issues that my independent studio Aduge takes very seriously and is ready to overcome. I think the definition of indie games is a challenge, there is a lot of ...

Comment In: Exclusive: Behind The Scenes Of Atlus' Persona 4 [News - 10/06/2009 - 05:14]

I agree, Persona 4 was ...

I agree, Persona 4 was an amazing game that completely hooked me up for a month. Nice to see a postmortem even if brief like this. It's interesting to know something that I previously suspected in while I played the game about story changes and tampered character roles. I can ...

Comment In: Opinion: The Complex Question [News - 08/21/2009 - 05:24]

It's Just a Game is ...

It's Just a Game is a very intricate logical fallacy used by gamers that don't want to grow up and, specifically, can't accept the fact that the game medium grew up or is trying to while they didn't. It's kind of an avoidant self-defense. I could go on and on ...

[More Bruno Bulhoes Comments]   

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