Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 16, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Bryan Cashman's Blog   Expert Blogs

 

Bryan Cashman (@consulgamer ) is a sixteen-year veteran in the videogame industry, and is founder of Callvention, a service enabling phone calls with people who worked on our favorite video games. As Deloitte Consulting’s video game subject matter expert, Bryan was recognized by Consulting Magazine as a Top 30 Consultant Under 30, and was a member of the Casual Games Association’s Leadership Committee, the Interactive Advertising Bureau and the IGDA. Subsequently, at Gerson Lehrman Group, Bryan managed custom research in the technology, media and telecom industries, and led the buildout of research offerings in the video game industry.

Articles on this site represent Bryan’s personal opinion.

 

Expert Blogs

We talked to former developers from Nintendo, Rockstar Games and Origin for their opinions on Nintendo Switch's Rollout


Posted by Bryan Cashman on Thu, 08 Dec 2016 09:53:00 EST in Business/Marketing, Console/PC
Based on first-hand accounts, Console Wars's Blake Harris discusses the difference between Sega and Nintendo, whether Michael Jackson’s music is in Sonic 3, and the challenges of being a subsidiary to a Japanese gaming company.


Posted by Bryan Cashman on Fri, 04 Nov 2016 01:46:00 EDT in Design, Programming, Production, Art, Console/PC
Comparing these new design drawings from Super Mario Bros. reveals some remarkable finds.


Posted by Bryan Cashman on Thu, 07 Jul 2016 10:30:00 EDT in Business/Marketing
The VR industry is off to a strong start, but has a long way to go before being a success. The excitement is real and rational - we finally have strong VR hardware on the market, but there are a number of challenges that may not be resolved.


Posted by Bryan Cashman on Tue, 21 Jun 2016 09:44:00 EDT in Business/Marketing
At E3, I saw Nintendo on a ledge, falling. In my ten years at E3, this was the first outward display of a company in such disarray.


Posted by Bryan Cashman on Mon, 29 Dec 2014 02:17:00 EST in Business/Marketing, Console/PC
The strength of amiibo sales is surprising, but even more so is Nintendo’s effort to get more revenue out of the company's biggest fans, all while using scarcity to promote consumer uncertainty and drive consumers to purchase the toys immediately.



Bryan Cashman's Comments

Comment In: [Blog - 06/16/2016 - 05:45]

Simon, this is an excellent ...

Simon, this is an excellent read and you knocked it out of the park on all fronts. Every year E3 seems to display an industry in transition , but this year 's new take on media coverage definitely shows a new world in gaming coverage.

Comment In: [Blog - 12/29/2014 - 02:17]

After writing this Reggie spoke ...

After writing this Reggie spoke with The Seattle Times - it looks like discontinued figures will be available again my guess is in a different color : r n r n Fils-Aime said it s a new business for Nintendo and it s still trying to balance supply and demand. ...

Comment In: [Blog - 11/18/2014 - 01:51]

Brian, this is a great ...

Brian, this is a great set of tips on formalizing the process. A New York thank you

Comment In: [Blog - 11/19/2014 - 01:31]

Another great and helpful post ...

Another great and helpful post Bryan. Great work

Comment In: [Blog - 11/05/2014 - 02:08]

Thank you for writing this. ...

Thank you for writing this. Mirror 's Edge has always stood out to be as a truly unique next-gen title.

Comment In: [Blog - 09/03/2014 - 06:22]

I like what both of ...

I like what both of you are saying here. I can 't imagine executives wanting to spend time thinking about building out a new video content production business - but getting exclusive access to the right content could move the needle here.