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Bryan Ma's Blog
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I am a game designer formerly of 2K Games and worked at their Shanghai studio since its founding in 2006. Currently I'm based in Sydney where I do freelance and independent design work and study interaction design. I write at The Pretentious Gamer about game design and industry trends, and working internationally. Follow me at @whoisbma.
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Expert Blogs
Hiding, Discovering; Beacons of Hope  |
| Posted by Bryan Ma on Mon, 09 Jan 2012 10:57:00 EST in
Design,
Indie
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| Impressions of Doug Wilson's new experimental installation game, Beacons of Hope. |
| Read More... | 0 Comments |
GDC 2011 Metagame  |
| Posted by Bryan Ma on Tue, 08 Mar 2011 10:22:00 EST in
Design
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| A look at the Metagame of GDC 2011. |
| Read More... | 2 Comments |
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China's Social Games, Advertising, "Innovation" |
| Posted by Bryan Ma on Tue, 18 Jan 2011 10:10:00 EST in
Business/Marketing
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| China's game industry, innovation, business model, going where the West won't go (yet?). |
| Read More... | 0 Comments |
State of Restraint, Confinement, or Exclusion  |
| Posted by Bryan Ma on Wed, 05 Jan 2011 04:10:00 EST in
Design
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| Impressions of Limbo. Super outdated now. What can you do? |
| Read More... | 6 Comments |
ChinaJoy 2010; West-East/East-West Invasions  |
| Posted by Bryan Ma on Thu, 05 Aug 2010 09:58:00 EDT in
Business/Marketing
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| The Chinese games business is coming to the West, only a few years after we came to them. In other news, ChinaJoy remains crazy. |
| Read More... | 0 Comments |
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Setting, Immersion, Authenticity; GTA / Bully / RDR |
| Posted by Bryan Ma on Wed, 04 Aug 2010 09:47:00 EDT in
Design
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| Comparing Red Dead Redemption, GTAIV, and Bully; examining setting as tied to sustaining authenticity and immersion. |
| Read More... | 1 Comments |
[More Bryan Ma Blogs]
Bryan Ma's Comments
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Comment In: Zynga looking to enter online gambling space [News - 01/23/2012 - 07:04]
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I think Schell said it ... I think Schell said it at DICE - if you get real money when you win, and virtual money for their games when you lose... yikes |
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Comment In: Confirmed: Ico Creator Fumito Ueda Leaves Sony [News - 12/12/2011 - 07:47]
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Can't wait to see what ... Can't wait to see what he gets up to next. |
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Comment In: Opinion: Liberal Arts Education for Designers [News - 08/11/2011 - 04:36]
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Enjoyed reading your perspective on ... Enjoyed reading your perspective on this. I've lost count of how many times I've had to explain how I got into making games with my decidedly non-technical liberal arts degree. I make no claims as to the advantages of a liberal arts undergraduate degree compared to anything that I haven't ... |
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Comment In: Years After: The Final Fantasy IV Interview [Feature - 04/19/2011 - 04:35]
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This stuff would be great ... This stuff would be great material for a classic game postmortem. It is so refreshing to see how the black box has opened up Would be lovely to see some unreleased development materials or those cut three-quarters of the game out in the wild somewhere... |
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Comment In: State of Restraint, Confinement, or Exclusion [Blog - 01/05/2011 - 04:10]
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Douglas, I was practically jumping ... Douglas, I was practically jumping out of my seat at every death and close call. Also despite the somewhat initially child-friendly presentation, Limbo has some pretty harrowing and violent stuff. How did your seven year old handle it I may have been spooked by it at that age. Hi Megan, ... |
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Comment In: Game Strategies: iPad vs. iPhone [Feature - 07/08/2010 - 04:50]
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Definitely familiar, but it seems ... Definitely familiar, but it seems like a fair assessment, at least part of the time... Good and bad. The quote is about maximizing the potential of a game experience for the platform - which is certainly a consideration to make, based on interaction design and market/target audience. Certain games in ... |
[More Bryan Ma Comments]
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