Bryan Provencher's Blog
I'm a Project Director and VP of Development at SuperGenius.
I've been leading teams of artists since 2008, and contributed to more than a dozen titles including Tales of Monkey Island, Marvel Superhero Squad Online, Forge, and The Walking Dead.
A look at the physical side of animation, and how the animator's own body can be one of the best resources he or she has access to.
Bryan Provencher's Comments
[News - 11/21/2013 - 12:51]
[Blog - 06/20/2013 - 03:43]
Great article - it 's ...
Great article - it 's good to see more light being shed on the issue of dis respectful/ un professional treatment of our colleagues r n r nA question for those who have encountered this kind of treatment/discrimination: what would you say to HR managers and team leaders in the ...
[Blog - 06/04/2013 - 12:43]
White male checking in - ...
White male checking in - personally I 'm glad that diversity has become a broader discussion in our industry, and I 'd like to see the world of development become more diverse as it progresses. I don 't think there 's a human institution that couldn 't benefit from accepting ...
[News - 04/29/2013 - 09:58]
Hey there Eric, r nI ...
Hey there Eric, r nI 'd like to touch on a few things you mentioned: r n r n ...how dull it is to be reminded that humans act like humans. r n r nThis doesn 't have to be dull - being confronted with our nature is a central ...
[News - 01/24/2013 - 02:05]
[News - 12/04/2012 - 04:12]
With regard to this article: ...
With regard to this article: Amen. r n r nWe 've been marketing mature games to boys instead of men and women for long enough. Time to grow up.