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December 3, 2016
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Bryson Whiteman's Blog

 

Play my new game Donut Get! Download it on Android and iPhone.

I'm a Game Developer in Los Angeles, California. They say it never rains in Southern California.

Unity, Flash, HTML is how I get down.

I lead a game development team at Sokay.net. We make Sokay Games such as Thugjacker, LUV Tank, Sammy Samurai, and the upcoming The Crazy Program.

Check my 2012 Game Reel on YouTube.

See my work at sonofbryce.com.

Twitter: @sonofbryce

 

Member Blogs

Posted by Bryson Whiteman on Mon, 28 Jan 2013 12:48:00 EST in Programming, Indie
Reps from OUYA join the Unity Los Angeles Meetup to give us the lowdown.


Posted by Bryson Whiteman on Wed, 15 Jun 2011 07:51:00 EDT in
I managed to make it to E3 this year, though I had to dip in and dip out real quick.


Posted by Bryson Whiteman on Sun, 13 Feb 2011 09:53:00 EST in
The game jam is where you meet up with a bunch of friends and strangers and work to knock out a game in 48-hours. The theme for this game jam was "Extinction" -- like what happened to the dinosaurs.


Posted by Bryson Whiteman on Thu, 22 Apr 2010 09:20:00 EDT in
A preview of The Dream Machine by Cockroach Inc.


Posted by Bryson Whiteman on Mon, 15 Feb 2010 05:03:00 EST in
"Independent game developers need a spot where we can kick it. A spot where we belong. Where we don't have to get all dressed up and be Hollywood."



Bryson Whiteman's Comments


Comment In: [News - 09/07/2016 - 07:12]

Where the Gamasutra interviews at ...

Where the Gamasutra interviews at Seems like you guys just do summaries of other site 's interviews...

Comment In: [Blog - 05/06/2016 - 01:01]

This is neat. It looks ...

This is neat. It looks like the Photoshop generator is a Node.js based tool. Is your game built around Node and using it for the live updates

Comment In: [Blog - 02/11/2016 - 02:00]

I like the 3 That ...

I like the 3 That 's, a good thing to keep in the back of your mind. r n r nI was wondering how you planned to communicate a lot of these ideas within your own trailer for this game. Because it 's not something that 's instantly recognizable as ...

Comment In: [Blog - 08/27/2015 - 01:00]

I 'm curious as to ...

I 'm curious as to what you mean Ghibli being inspired by French animation

Comment In: [Blog - 07/31/2015 - 03:51]

Nice tips Are you doing ...

Nice tips Are you doing anything to load different resolutions/qualities of textures or other assets based on the device Or is it the same set of assets across all devices