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Blogs

Bryson Whiteman's Blog

I'm a Flash Developer in Los Angeles, California. They say it never rains in Southern California.

I lead a game development team at Sokay.net. We make Sokay Games such as Thugjacker, LUV Tank and Sammy Samurai.

Most of the time I work at Soap Creative developing games and an assortment of web applications. Joy!

See my work at sonofbryce.com.

Twitter: @sonofbryce

Member Blogs

A Sokay E3 2011  Featured Blogs
Posted by Bryson Whiteman on Wed, 15 Jun 2011 07:51:00 EDT in
I managed to make it to E3 this year, though I had to dip in and dip out real quick.
Read More... | 0 Comments

Bryson At Global Game Jam 2011
Posted by Bryson Whiteman on Sun, 13 Feb 2011 09:53:00 EST in
The game jam is where you meet up with a bunch of friends and strangers and work to knock out a game in 48-hours. The theme for this game jam was "Extinction" -- like what happened to the dinosaurs.
Read More... | 0 Comments

Preview: The Dream Machine: Chapter 1
Posted by Bryson Whiteman on Thu, 22 Apr 2010 09:20:00 EDT in
A preview of The Dream Machine by Cockroach Inc.
Read More... | 1 Comments

Bryson At Global Game Jam 2010  Featured Blogs
Posted by Bryson Whiteman on Mon, 15 Feb 2010 05:03:00 EST in
"Independent game developers need a spot where we can kick it. A spot where we belong. Where we don't have to get all dressed up and be Hollywood."
Read More... | 0 Comments

   

Bryson Whiteman's Comments

Comment In: Rose-tinted Hedgehogs [Blog - 02/05/2012 - 06:34]

Sonic Generations was the first ...

Sonic Generations was the first Sonic game I played through in like literally 10 years. I don't think I agree that the nostalgia and fan service is negative. Of course it brought tears to my eyes in the earlier stages but as an OG Sonic maniac, the later stages caught ...

Comment In: A 30 Year Fantasy: The Story of Falcom's Resurgence [Feature - 01/06/2012 - 04:25]

This interview got my Friday ...

This interview got my Friday off to a good start. Awesome stuff Christian

Comment In: Learning From The Masters: Level Design In The Legend Of Zelda [Feature - 01/03/2012 - 04:55]

The dungeon maps for Link ...

The dungeon maps for Link to the Past are also seemingly constructed in a similar way. This glitch alludes to the fact that you can walk between dungeons if you can get through the collision barriers http://www.flyingomelette.com/oddities/zeldaglitch.html

Comment In: From Panzer To Draco: Yukio Futatsugi Speaks [Feature - 12/19/2011 - 04:00]

Great interview The screenshots look ...

Great interview The screenshots look great. And I love Yukio's explanation for creating the backdrops of his games. I don't think the answer was very clear, but is this Kinect only I've always confused Phantom Dust for a racing game for some reason I think the name reminded me of ...

Comment In: An Explosion Of Social MMO Features: Lucent Heart's Design [Feature - 12/15/2011 - 04:40]

Great breakdown of the game's ...

Great breakdown of the game's features

Comment In: Tales from the Dev Side: Magic Seal Pelts by Ian Stocker [News - 12/14/2011 - 06:17]

Thanks for sharing this Ian ...

Thanks for sharing this Ian I appreciate you sticking to your guns, if that's worth anything to you. I hope that Microsoft eventually finds a good balance for promoting small developers on their platforms, it seems that the Windows 8 integrated app store might be a step in the right ...

[More Bryson Whiteman Comments]   

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