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November 22, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [11]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [12]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
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November 22, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [7]
 
arrow iPhone Piracy: The Inside Story [48]
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November 22, 2009
 
Trion Redwood City
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Trion Redwood City
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Sucker Punch Productions
3D Environment Artist
 
Sucker Punch Productions
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Sucker Punch Productions
Character Artist
 
Sucker Punch Productions
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Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
 
Sony Online Entertainment
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Blogs

C M Williams's Blog

C M Williams's Comments

Comment In: The Novel "Gold 45 Revolver/Ideas Have Consequences/ Moral Premise" Game Technologies Will Be Worth Billions of Dollars [Blog - 07/09/2009 - 12:41]

cute ...

cute

Comment In: This Developer's Life: Six Days in Fallujah [Blog - 06/22/2009 - 05:37]

Thanks for the article. I ...

Thanks for the article. I personally believe that as technology becomes cheaper we will see what you are looking for. It will come from those that believe the same and due to resources will have the agency to carry out advancing the medium. It is unfortunate that we work in ...

Comment In: Japanese Charts: Sega's Infinite Space Topples Kingdom Hearts DS [News - 06/19/2009 - 08:15]

god please hurry ...

god please hurry

Comment In: Should failure be an option? [Blog - 06/17/2009 - 10:20]

CM, the scenario I provided ...

CM, the scenario I provided IS one in which the player has failed to learn the skill and is thus skipping parts of the game. It's also not some weird, highly-specific situation that wouldn't come up very often and that I just made up for this argument. It's a really ...

Comment In: Considerations on flowcharts, dialogues and Design Documents [Blog - 06/18/2009 - 06:53]

I eagerly await a good ...

I eagerly await a good response to this. I too am crafting dialogue trees and just like you, I have messy flowcharts ...

Comment In: Miyamoto Confirms Wii Help Feature [News - 06/15/2009 - 06:09]

@Adam I am 100 with ...

@Adam I am 100 with you all the way, you ve pretty much said everything that I ve wanted to say except for one tid bit. I am all for this feature under two conditions: It s optional as you stated for the players. And it s optional for the ...

[More C M Williams Comments]