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February 10, 2012
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
 
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge [2]
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [18]
 
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Blogs

Carl Trett's Blog

Game Design Process, Mechanics, Visual Communication, Iterative Design, The Science of Game Design, Game Design as Art, and the future of interactivity in modern media and culture.

Carl Trett's Comments

Comment In: Dragon Age Producer: Expansion Strategy Driven By Fans [News - 03/04/2010 - 05:19]

...and there s a re-spec ...

...and there s a re-spec ability, so you can totally respect your character. a typo that made me giggle for more reason than one.

Comment In: Analysis: Is Hard The New Good? [News - 02/02/2010 - 09:27]

It is funny but I ...

It is funny but I think from a marketing perspective they think the polar opposite to this idea that hard is the new good'. Easy is great seems to be the mantra I see and hear. However from a design standpoint I think the movement in casual and social games ...

Comment In: Analysis: Turn-Based Versus Real-Time [News - 11/06/2009 - 05:08]

I have to agree with ...

I have to agree with Adam here Roberto. Unless your '...' was meant to label the post as sarcasm. Sports certainly are both played in real-time and have a massive strategic component. Though RTS players have learned that to be competitive they need to reduce the time it takes to ...

Comment In: CEDEC 09: Keynote - Gundam Creator: 'Video Games Are Evil' [News - 09/02/2009 - 11:34]

Forgive if I'm way off ...

Forgive if I'm way off base here, but wasn't he simply voicing the most extreme concerns of the mass market Wasn't this a bit of extremism to make a point. I don't think he was trying to be hypocritical, he was simply voicing the concerns of the fringe and making ...

Comment In: Opinion: Mother Theresa Or Hitler? Designing for Ambiguous Moral Choice [News - 07/09/2009 - 05:01]

I love that the subject ...

I love that the subject of morality-design in games get's this much attention. Honestly, and this is just an opinion, but I don't believe it is possible to design meaningful 'consequences'. The problem stems from the fact that everyone feels something different in every experience whether in real life or ...

Comment In: E3: Peter Moore: Do We Need a Controller? [News - 06/04/2009 - 11:40]

There definitely needs to be ...

There definitely needs to be a blend of the motion sensing with something physically manipulated by the player in my opinion. Boxing on the Wii is alright with the hand held controllers, but the experience really breaks down when your characters start getting hit and your movements no longer are ...

[More Carl Trett Comments]   

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