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November 21, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [10]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [12]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
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November 21, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [6]
 
arrow iPhone Piracy: The Inside Story [48]
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November 21, 2009
 
Sucker Punch Productions
Character Artist
 
Sucker Punch Productions
3D Environment Artist
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Texture Artist
 
Sony Online Entertainment
Brand Manager
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
 
Crystal Dynamics
Sr. Level Designer
 
Gargantuan Studios
Lead World Designer
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Blogs

Carlos Mijares's Blog

Carlos Mijares's Comments

Comment In: 10 Game Design Process Pitfalls [Feature - 05/07/2009 - 02:20]

Thanks for the article, Ian ...

Thanks for the article, Ian Many of the issues you mentioned are things that we always keep in the back of our heads, but never bother to take time to solve them. It always seems like there's a more pressing issue at hand. Other times we just don't have the ...

Comment In: Exclusive: Top 10 Most Popular PS1 Games In PlayStation Store [News - 04/02/2009 - 09:13]

I'd like to see the ...

I'd like to see the Bushido Blade and Fear Effect series in there, but as much as I'd like to see more Street Fighter entries, I'd rather see from Capcom arcade-perfect ports of Alpha 3 and CvS2 on PSN or XBLA with online play.

Comment In: GDC: How Kojima Defied The 'Impossible' Throughout Metal Gear's History [News - 03/26/2009 - 02:14]

I apologize in advance for ...

I apologize in advance for any spelling mistakes. I'm posting from my mobile without a spellchecker. Thanks. @ Dave It has already been said, but if you play videogames for the story exclusively, and call a great length of time playing a game over watching its cutscenes as repetitive, then ...

Comment In: 2009 Game Developers Choice Awards Honor Kojima For Lifetime Achievement [News - 02/17/2009 - 06:30]

You intend to say the ...

You intend to say the way he tells a story in his videogames is obsolete and outdated, I'm assuming, since that's all you're elaborating on. : I dare guess his work also stretches to player mechanics, level and enemy design.

Comment In: The Most-Awaited Games Of 2009: PlayStation 3 [News - 01/12/2009 - 06:00]

Infamous and God of War ...

Infamous and God of War III are the biggest omissions from that list, so I'll assume their dates just haven't been announced, although isn't that also the case with M.A.G. and Heavy Rain which I'm very much looking forward to

Comment In: In-Depth: Montreal Game Biz Sees Salary-Fixing Collusion? [News - 11/18/2008 - 05:38]

Good job on the article ...

Good job on the article

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