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February 10, 2012
 
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February 10, 2012
 
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Blogs

Carlos Mijares's Blog

Carlos Mijares's Comments

Comment In: Gamasutra's Best Of 2010: Top 5 Cult Games [News - 12/22/2010 - 02:36]

I'm glad to see Deadly ...

I'm glad to see Deadly Premonition on this list. It does something that I wish other, better funded open-city games studios would do: make the main characters a part of the open city. In games like GTA, you're never, ever going to see any of the characters you meet going ...

Comment In: Atlus 'Dissolved' By Parent Company Index Holdings [News - 08/30/2010 - 08:08]

Bob Dillan said, Atlus games ...

Bob Dillan said, Atlus games were not that great, and the profits prove it. Profits determine if games are that great I think you meant to post here: http://www.gamefaqs.com/boards At any rate, while I was originally disappointed by the news, it's not clear exactly how this will affect their upcoming ...

Comment In: Taking Games Beyond Whack and Tilt [Feature - 07/27/2010 - 04:45]

Prash Nelson-Smythe, just play Super ...

Prash Nelson-Smythe, just play Super Smash Bros. instead. It has simple inputs for people that can't pull off fireballs or other moves in games like Street Fighter II. 2D fighting games like Street Fighter II, Blaz Blue or Arcana Heart are just fine the way they are. The genre has ...

Comment In: Analysis: Is The Game Industry A Happy Place? [News - 07/23/2010 - 08:21]

Tony Downey said: Radio, Movies, ...

Tony Downey said: Radio, Movies, TV and Video Games came along and suddenly stripped the job of entertaining our own communities right out of our hands and into the few hands of major studios. For almost a hundred years, we practically forgot how to entertain ourselves. We became consumers of ...

Comment In: Thank You And Guys, I Love You!! - A SWERY Interview [Feature - 06/21/2010 - 04:40]

I really liked Deadly Premonition, ...

I really liked Deadly Premonition, despite its flaws cheap difficulty curve by just increasing an enemy's health, combat pacing, dull enemies . I enjoyed being able to see what every suspect did throughout the day, where they lived, what their routine was, etc. That's one thing I always hold against ...

Comment In: GDC: Refining The Real-Time Combat In Mass Effect 2 [News - 03/13/2010 - 01:46]

@ Ted combat was one ...

@ Ted combat was one of the weakest elements of the game. There are so many easy design problems to spot, despite its consistency which was a plus .. What are those problems

[More Carlos Mijares Comments]   

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