I'm just another game developer. Currently I'm working in Hamburg, germany, on a browser game as a server dev. But I'm also deep into gamedesign - and here I like to share and discuss my views with you. That's it.
After reading a blog post that was asking "Are Our Gaming Communities Toxic?" I want to expand my answer here and think about what game design should do about toxic player behavior in games.
Just thinking about a new free-to-play model. And business models of MMOs in General.
[Blog - 05/15/2014 - 11:49]
[Blog - 09/21/2013 - 11:45]
I think you have a ...
I think you have a valid point there regarding 7. Another possibility to handle this would be: if a feature didn 't get enough support to be developed, you don 't book the pledged money back to the customer, but, you let the player plegde the amount again, on another ...