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April 25, 2017
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Carsten Germer's Blog

 
 

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Posted by Carsten Germer on Thu, 13 Mar 2014 01:42:00 EDT in Programming, Production, Smartphone/Tablet
Our game “Pavel Piezo - Trip to the Kite Festival” has just been released for the first target platform. This postmortem is about the production of a multi-platform HTML5 game for learning languages.


Posted by Carsten Germer on Mon, 25 Nov 2013 06:19:00 EST in Design, Programming
By using a modified "Leitner system" to track a players behavior and learning progress within a game system, a game can react and tune any dynamic gameplay, content exposition or utilization of game mechanics.


Posted by Carsten Germer on Mon, 18 Nov 2013 04:37:00 EST in Design, Programming
In game design there is a kind of love-hate relationship with randomness. How about a technique that provides random outcomes but within parameters that can be influenced to fit the game design?


Posted by Carsten Germer on Mon, 11 Nov 2013 05:09:00 EST in Programming, Smartphone/Tablet
Earlier this year, after the game design and concept for "Pavel Piezo - Trip to the Kite Festival" were almost done and funding was secured, the crucial question had to be answered: Which game engine or programming system should be used for production?



Carsten Germer's Comments

Comment In: [News - 03/23/2017 - 05:00]

Ah, A Mind Forever Voyaging, ...

Ah, A Mind Forever Voyaging, still my favourite interactive fiction had me glued to the screen.

Comment In: [News - 03/22/2017 - 06:45]

Well, that seems to be ...

Well, that seems to be a cheat, not an easter egg. r n Easter egg is something the player might uncover within the game while playing the game with the usual controls for that specific game. r nEntering specific sequences of control that are not used for playing the game ...

Comment In: [Blog - 03/06/2017 - 11:25]

Member Thief: The Dark Project ...

Member Thief: The Dark Project Of course I member r nVery good analysis, thx

Comment In: [Blog - 02/07/2017 - 07:49]

I wholeheartedly agree with many ...

I wholeheartedly agree with many issues you mention, but this will be hard to pull off, if one wants to do it right. r n r nShort: Production cost. r n r nLonger: r nWith spendings being so high for every minute of content, nowadays, not many productions may be ...

Comment In: [Blog - 10/12/2016 - 04:31]

It rocks but has a ...

It rocks but has a rather steep learning curve. 30 years a gamer and I 'm astonished every time I pick it up. Give it a try -

Comment In: [News - 11/19/2015 - 04:03]

Hm, I 'd wager anyone ...

Hm, I 'd wager anyone would rather have some bones cracked by Batman than be mowed down by Deadpool. r nJust sayin -