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Carsten Germer's Blog

 
 

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Posted by Carsten Germer on Thu, 13 Mar 2014 01:42:00 EDT in Programming, Production, Smartphone/Tablet
Our game “Pavel Piezo - Trip to the Kite Festival” has just been released for the first target platform. This postmortem is about the production of a multi-platform HTML5 game for learning languages.


Posted by Carsten Germer on Mon, 25 Nov 2013 06:19:00 EST in Design, Programming
By using a modified "Leitner system" to track a players behavior and learning progress within a game system, a game can react and tune any dynamic gameplay, content exposition or utilization of game mechanics.


Posted by Carsten Germer on Mon, 18 Nov 2013 04:37:00 EST in Design, Programming
In game design there is a kind of love-hate relationship with randomness. How about a technique that provides random outcomes but within parameters that can be influenced to fit the game design?


Posted by Carsten Germer on Mon, 11 Nov 2013 05:09:00 EST in Programming, Smartphone/Tablet
Earlier this year, after the game design and concept for "Pavel Piezo - Trip to the Kite Festival" were almost done and funding was secured, the crucial question had to be answered: Which game engine or programming system should be used for production?



Carsten Germer's Comments

Comment In: [Blog - 12/16/2013 - 09:49]

Great read, thanks for sharing ...

Great read, thanks for sharing

Comment In: [Feature - 07/09/2013 - 01:00]

@m m @Doug Poston: r ...

@m m @Doug Poston: r n r nSaying F2P is gambling misses out some discerning points. r nOnly gambling is gambling and as long as players don 't gamble in a game it is, well, not gambling per se. r n r nOn the other hand some of the F2P ...

Comment In: [News - 12/17/2013 - 08:45]

...there 's a lot more ...

...there 's a lot more interesting stuff than on Mars. r nThat 's heresy, heresy I say :D

Comment In: [Blog - 12/10/2013 - 10:16]

That 's right and exactly ...

That 's right and exactly what I was trying to start us thinking about. r nA new opportunity, niche if you so like, could be exactly that: Drop out of the race to the bottom, justify an upfront price or first level free, rest payed ingame by good production value, ...

Comment In: [Blog - 12/08/2013 - 11:25]

Good article, thanks r nDid ...

Good article, thanks r nDid you react to different individual learning curves What would be your ideas on that for a puzzle game

Comment In: [Blog - 11/18/2013 - 04:37]

Thanks for the additions, Philip. ...

Thanks for the additions, Philip. Slightly different from what I described and therefor maybe more fitting for different requirements. r nRegarding your second approach: I 've gone a little more in depth about using a Leitner System in game design in another post: http://www.gamasutra.com/blogs/CarstenGermer/20131125/205588/Using a quotLeitner Systemquot to Track a ...