Carsten Germer's Blog
Our game “Pavel Piezo - Trip to the Kite Festival” has just been released for the first target platform. This postmortem is about the production of a multi-platform HTML5 game for learning languages.
By using a modified "Leitner system" to track a players behavior and learning progress within a game system, a game can react and tune any dynamic gameplay, content exposition or utilization of game mechanics.
In game design there is a kind of love-hate relationship with randomness. How about a technique that provides random outcomes but within parameters that can be influenced to fit the game design?
Earlier this year, after the game design and concept for "Pavel Piezo - Trip to the Kite Festival" were almost done and funding was secured, the crucial question had to be answered: Which game engine or programming system should be used for production?
Carsten Germer's Comments
[Blog - 05/17/2014 - 01:30]
Thank you for this really ...
Thank you for this really good read, Matt. You, and your coauthors, confirm a lot of my experiences and the resulting conclusions I 've collected in the years in the industry. r n Consumers like something new. But, more often they like something they are familiar with. makes me smile ...
[Blog - 12/16/2013 - 09:49]
[Feature - 07/09/2013 - 01:00]
@m m @Doug Poston: r ...
@m m @Doug Poston: r n r nSaying F2P is gambling misses out some discerning points. r nOnly gambling is gambling and as long as players don 't gamble in a game it is, well, not gambling per se. r n r nOn the other hand some of the F2P ...
[News - 12/17/2013 - 08:45]
[Blog - 12/10/2013 - 10:16]
That 's right and exactly ...
That 's right and exactly what I was trying to start us thinking about. r nA new opportunity, niche if you so like, could be exactly that: Drop out of the race to the bottom, justify an upfront price or first level free, rest payed ingame by good production value, ...
[Blog - 12/08/2013 - 11:25]
Good article, thanks r nDid ...
Good article, thanks r nDid you react to different individual learning curves What would be your ideas on that for a puzzle game