Carsten Germer's Blog
Our game “Pavel Piezo - Trip to the Kite Festival” has just been released for the first target platform. This postmortem is about the production of a multi-platform HTML5 game for learning languages.
By using a modified "Leitner system" to track a players behavior and learning progress within a game system, a game can react and tune any dynamic gameplay, content exposition or utilization of game mechanics.
In game design there is a kind of love-hate relationship with randomness. How about a technique that provides random outcomes but within parameters that can be influenced to fit the game design?
Earlier this year, after the game design and concept for "Pavel Piezo - Trip to the Kite Festival" were almost done and funding was secured, the crucial question had to be answered: Which game engine or programming system should be used for production?
Carsten Germer's Comments
[Blog - 06/22/2015 - 06:35]
[Blog - 06/23/2015 - 11:25]
Thanks for this Anne, spread ...
Thanks for this Anne, spread the word I mean, it 's 2015 and still many people in tech companies don 't know to respect 1. with software developers... r n r nOne question, I didn 't understand the last bit of completely. r n 5- Once I start a task ...
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[Blog - 08/14/2014 - 04:37]
Re: ...also experienced it with ...
Re: ...also experienced it with snowboarding, riding a bike as a kid , and the rules of chess. r nOne summer holiday as young teens, our group spent the last three weeks excessively playing A D D, almost every day, 8-10 hours. When school started again, our DM sic tried ...