Carsten Germer's Blog
Our game “Pavel Piezo - Trip to the Kite Festival” has just been released for the first target platform. This postmortem is about the production of a multi-platform HTML5 game for learning languages.
By using a modified "Leitner system" to track a players behavior and learning progress within a game system, a game can react and tune any dynamic gameplay, content exposition or utilization of game mechanics.
In game design there is a kind of love-hate relationship with randomness. How about a technique that provides random outcomes but within parameters that can be influenced to fit the game design?
Earlier this year, after the game design and concept for "Pavel Piezo - Trip to the Kite Festival" were almost done and funding was secured, the crucial question had to be answered: Which game engine or programming system should be used for production?
Carsten Germer's Comments
[Blog - 10/12/2016 - 04:31]
[News - 11/19/2015 - 04:03]
Indy could have thought of ...
Indy could have thought of some clever ruse to lure the bad guys away from the current place of interest, just like Lara should be able to jump and climb her way around the bad guys camps. r nIn the case of a film: Would it still be a mass ...
[Blog - 08/14/2015 - 01:58]
The No Twinkie Database, short ...
The No Twinkie Database, short ish and sweet. There are regular posts here on gamasutra but you can find it complete at Adams website http://designersnotebook.com/Design Resources/No Twinkie Database/no twinkie database.htm
[Blog - 07/20/2015 - 02:30]
[Blog - 07/20/2015 - 01:37]
I agree with Katie Lucas, ...
I agree with Katie Lucas, but it is your process. r n r nOne comment, though: Use a spellchecker and preferably have someone proofread your texts. r nIf I were to answer a job offer and would receive a text as raw as this, I 'd not follow up any ...
[Blog - 06/22/2015 - 06:35]