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Cartrell Hampton's Blog

 
 

Cartrell Hampton's Comments

Comment In: [Blog - 07/26/2013 - 01:39]

Hey. r n r nClient ...

Hey. r n r nClient work isn 't all that bad. Just depends on what type of clients you can hook up with, and what kinds of games they are into, what their target audience is, etc. r n r nIf one really wanted to get their own games out ...

Comment In: [News - 06/28/2013 - 06:50]

Hey. r nHaha What is ...

Hey. r nHaha What is Oomf :

Comment In: [Blog - 06/26/2013 - 08:38]

Hey. r n r nBloody ...

Hey. r n r nBloody Malth from Ninja Gaiden 1 comes to mind. NOT the way to design a boss. It should never be a slugfest to the death. r n r n@ Maria Jayne: r n I just have to figure out how it 's cheating so I can ...

Comment In: [Feature - 11/07/2012 - 04:00]

Hey. r n r n ...

Hey. r n r n ...music in games doesn 't get the credit and attention it deserves. r nAs a composer of music in my own games, I definitely agree with this one. r n r n ... you don 't need an orchestra or big budget, you just need ...

Comment In: [Feature - 09/24/2012 - 04:00]

Hey. r n r nSometimes, ...

Hey. r n r nSometimes, I can Pull A Scotty - depends on how complex the feature is. r n r nI have an issue with The Deflector I don 't think that 's entirely accurate. r nOk, say I 'm responsible only for programming a game 's engine. So ...

Comment In: [News - 08/29/2012 - 03:35]

Hey. r n r nThe ...

Hey. r n r nThe title alone has me hooked: If you don 't have passion for your work, why bother r n r n- Ziro out.