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Blogs

Cary Chichester's Blog

Personal blog discussing video game design.

http://www.linkedin.com/pub/cary-chichester/29/7b5/37b

cchichester@gmail.com

Member Blogs

How Marvel vs. Capcom 3 Surpassed Street Fighter IV
Posted by Cary Chichester on Mon, 22 Apr 2013 09:20:00 EDT in Design
A look at the mechanics of Marvel vs. Capcom 3 that leads to enjoyable matches.
Read More... | 1 Comments

The Fun and Frustration of Failure in Games
Posted by Cary Chichester on Mon, 08 Apr 2013 12:35:00 EDT in Design
Exploring some of the different ways players can fail in a game and whether those failures enhance to fun or only create frustration.
Read More... | 0 Comments

Creating Enjoyable Tutorials Using Flow  Featured Blogs
Posted by Cary Chichester on Mon, 11 Jun 2012 08:40:00 EDT in Design
Using the concept of flow to make normally boring tutorials fun again.
Read More... | 1 Comments

Why Are Console Fighting Games Still Designed For Arcades?  Featured Blogs
Posted by Cary Chichester on Wed, 25 Apr 2012 09:42:00 EDT in Design, Console/PC
Questioning the difficult entry barrier for the fighting game genre and what can be done to address the issue.
Read More... | 41 Comments

Tutorials of Zelda: When Do Players Get to "Play"?  Featured Blogs
Posted by Cary Chichester on Mon, 26 Mar 2012 09:11:00 EDT in Design
Here I took a look at my playthoughs for four Zelda titles and compare the time it takes for each game to end the tutorial and let me feel like I'm really playing a Zelda game.
Read More... | 31 Comments

Creating Exciting Matches: Why Street Fighter IV is Still the King  Featured Blogs
Posted by Cary Chichester on Sun, 22 Jan 2012 10:25:00 EST in Design
Even with new iterations and gameplay changes, Street Fighter IV is largely working off of the same mechanics established in its first iteration from three years ago, yet it still remains one of the most played fighting games today.
Read More... | 7 Comments

[More Cary Chichester Blogs]   

Cary Chichester's Comments

Comment In: Six words about a Christmas present for the game industry? [Blog - 12/19/2012 - 06:50]

Constant reminder of why you ...

Constant reminder of why you joined.

Comment In: The 50 games that defined 2012: Part 2 [News - 12/17/2012 - 01:52]

The sequel is worth picking ...

The sequel is worth picking up, and it does a decent job of recapping the events in the first game. I can understand wanting to avoid the sequel given how bad the first game was, but XIII-2 did turn out to be surprisingly good.

Comment In: The 5 biggest disappointments of 2012 [News - 12/11/2012 - 03:48]

@Anthony r n r nIsn ...

@Anthony r n r nIsn 't the decision based on community voting Not sure if that counts as them getting it right.

Comment In: Xbox TV could soften the blow of an expensive Durango [News - 11/27/2012 - 02:49]

Durango is likely the project ...

Durango is likely the project name while it 's in development, similar to how Project Natal eventually became Kinect.

Comment In: Considering Japan... [News - 10/09/2012 - 11:34]

Great article, definitely agree with ...

Great article, definitely agree with the points made and would probably also add Catherine to the list of notable titles. r n r nI believe you made an error however when you stated that the Assassin 's Creed director labeled Bayonetta as apparently having the worst narrative. The exact quote ...

Comment In: 6 tips for writing video game dialogue that's actually funny [News - 08/21/2012 - 02:26]

Indeed, sometimes puns can actually ...

Indeed, sometimes puns can actually be beary funny r n-Persona 4 's Teddie

[More Cary Chichester Comments]   

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