Cary Chichester's Blog
Personal blog discussing video game design.
Exploring some of the mechanics from the Modern Warfare series and how they relate to the franchise's goal to become an e-sport.
A look at the mechanics of Marvel vs. Capcom 3 that leads to enjoyable matches.
Exploring some of the different ways players can fail in a game and whether those failures enhance to fun or only create frustration.
Using the concept of flow to make normally boring tutorials fun again.
Questioning the difficult entry barrier for the fighting game genre and what can be done to address the issue.
Here I took a look at my playthoughs for four Zelda titles and compare the time it takes for each game to end the tutorial and let me feel like I'm really playing a Zelda game.
Cary Chichester's Comments
[News - 04/14/2014 - 11:30]
[Blog - 11/09/2013 - 06:52]
NRS is definitely doing great ...
NRS is definitely doing great things with Injustice updates, however part of me hopes that this practice is not the accepted norm for future fighting games. I can 't say there 's anything wrong with it, however the traditionalist in me has come to appreciate how the community evolves around ...
[Blog - 09/03/2013 - 12:44]
Indeed MW3 did have some ...
Indeed MW3 did have some nice additions to killstreak rewards with standouts like Recon Drones, Ballistic Vests, Juggernauts, and Escort Airdrops. It usually seems like the Modern Warfare series has always been building up and trying to be a little crazier and more adventurous while Black Ops has always tried ...
[News - 09/02/2013 - 10:24]
The world transfer service is ...
The world transfer service is supposed to be implemented in mid-September. If they let players have one free transfer, it could help the situation a bit.
[News - 08/09/2013 - 03:26]
Tales thankfully still manages to ...
Tales thankfully still manages to evoke a lot of the charm that JRPGs had in the 90s without having the stigma of feeling dated that the genre is known for. I am somewhat curious however on what would happen if they were a little more open to incorporating designs from ...
[Blog - 12/19/2012 - 06:50]