Cary Chichester's Blog
Personal blog discussing video game design.
Looking at some of the reasons players have for wanting to quit Destiny and why they are still hooked.
Exploring some of the mechanics from the Modern Warfare series and how they relate to the franchise's goal to become an e-sport.
A look at the mechanics of Marvel vs. Capcom 3 that leads to enjoyable matches.
Exploring some of the different ways players can fail in a game and whether those failures enhance to fun or only create frustration.
Using the concept of flow to make normally boring tutorials fun again.
Questioning the difficult entry barrier for the fighting game genre and what can be done to address the issue.
Cary Chichester's Comments
[Blog - 10/20/2014 - 02:36]
[News - 04/14/2014 - 11:30]
[Blog - 11/09/2013 - 06:52]
NRS is definitely doing great ...
NRS is definitely doing great things with Injustice updates, however part of me hopes that this practice is not the accepted norm for future fighting games. I can 't say there 's anything wrong with it, however the traditionalist in me has come to appreciate how the community evolves around ...
[Blog - 09/03/2013 - 12:44]
Indeed MW3 did have some ...
Indeed MW3 did have some nice additions to killstreak rewards with standouts like Recon Drones, Ballistic Vests, Juggernauts, and Escort Airdrops. It usually seems like the Modern Warfare series has always been building up and trying to be a little crazier and more adventurous while Black Ops has always tried ...
[News - 09/02/2013 - 10:24]
Unfortunately I don 't think ...
Unfortunately I don 't think the amount of concurrent users being reported is an accurate representation of the amount concurrently playing . The amount of work required to log into the game has made it popular amongst users to never log out once they get in, meaning that a healthy ...
[News - 08/09/2013 - 03:26]
Tales thankfully still manages to ...
Tales thankfully still manages to evoke a lot of the charm that JRPGs had in the 90s without having the stigma of feeling dated that the genre is known for. I am somewhat curious however on what would happen if they were a little more open to incorporating designs from ...