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December 4, 2016
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Chad Wagner's Blog

 

If I think back...I believe I can remember my first video game experience.  Yes, it's coming clear: a dim office, a manilla folder with an 8" floppy disc, an amber monitor and a Wang PC -- and the world of 1979 Tucson, Arizona gave way to the Great Underground Empire of Zork!  That visit to my friend's house forever altered my destiny, changed me it did.  I began learning to program immediately, and launched my lifelong hobby of video game development at the age of 8.

Now I'm a professional Software Engineer at one of the largest companies in the world, and daily applying the principles I have learned through video game development to a wide world of applications I could never have foreseen!

While late at night...in a dim office...reality, again, gives way to new worlds of my own imagining and creation, as I continue to develop games for platforms such as Xbox Live Indie Games, Palm's WebOS, and PC.

 

Chad Wagner's Comments

Comment In: [Blog - 07/29/2016 - 10:38]

Thanks for the article - ...

Thanks for the article - having grown up through this history, it 's always fun to relive it from a different perspective. r n r nIt 's interesting to me that you identify these hunts as flaws in puzzle design. Indeed some people did identify them as such at the ...

Comment In: [News - 07/18/2016 - 02:11]

This is unusually phrased, to ...

This is unusually phrased, to me. Does this really result in much less incentive for devs to bring their software to Windows 10 I suppose it would for all those people who really thought that the Microsoft Phone 3 share was the deciding factor in targeting Windows. Do those devs ...

Comment In: [News - 07/18/2016 - 03:23]

Perhaps this will be an ...

Perhaps this will be an opportunity to hire back someone from LucasArts

Comment In: [Blog - 06/09/2016 - 10:10]

This definitely sounds fun and ...

This definitely sounds fun and interesting I does remind me of work done by Chris Crawford in his systems. He has constrained his systems carefully to contribute to the drama. r nThe problem I have found in my own work here is that, very quickly, these systems go beyond human ...

Comment In: [Blog - 04/22/2016 - 03:36]

It 's interesting that a ...

It 's interesting that a whole generation up to and including today felt pretty comfortable putting a quarter in to a machine for a short play experience. As I look at it, this Free-to-play model is a direct child - although generally cheaper and with slightly more durable goods. r ...

Comment In: [News - 04/27/2016 - 04:02]

That 's an interesting set ...

That 's an interesting set of questions. One thing I can see for certain is that the big software companies have made extremely large investments to remove piracy as a factor - it has steered the type of games available for a generation now. So they certainly consider it to ...