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June 26, 2016
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June 26, 2016
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Chad Wagner's Blog

 

If I think back...I believe I can remember my first video game experience.  Yes, it's coming clear: a dim office, a manilla folder with an 8" floppy disc, an amber monitor and a Wang PC -- and the world of 1979 Tucson, Arizona gave way to the Great Underground Empire of Zork!  That visit to my friend's house forever altered my destiny, changed me it did.  I began learning to program immediately, and launched my lifelong hobby of video game development at the age of 8.

Now I'm a professional Software Engineer at one of the largest companies in the world, and daily applying the principles I have learned through video game development to a wide world of applications I could never have foreseen!

While late at night...in a dim office...reality, again, gives way to new worlds of my own imagining and creation, as I continue to develop games for platforms such as Xbox Live Indie Games, Palm's WebOS, and PC.

 

Chad Wagner's Comments

Comment In: [Blog - 06/09/2016 - 10:10]

This definitely sounds fun and ...

This definitely sounds fun and interesting I does remind me of work done by Chris Crawford in his systems. He has constrained his systems carefully to contribute to the drama. r nThe problem I have found in my own work here is that, very quickly, these systems go beyond human ...

Comment In: [Blog - 04/22/2016 - 03:36]

It 's interesting that a ...

It 's interesting that a whole generation up to and including today felt pretty comfortable putting a quarter in to a machine for a short play experience. As I look at it, this Free-to-play model is a direct child - although generally cheaper and with slightly more durable goods. r ...

Comment In: [News - 04/27/2016 - 04:02]

That 's an interesting set ...

That 's an interesting set of questions. One thing I can see for certain is that the big software companies have made extremely large investments to remove piracy as a factor - it has steered the type of games available for a generation now. So they certainly consider it to ...

Comment In: [News - 03/28/2016 - 04:01]

I 'm also glad to ...

I 'm also glad to hear them getting funding...in the shadow of the Storybricks collapse. I think it will end up being the independent community that pushes this approach forward. It seems the obvious next step in procedural generation. Plus there is a tremendous amount of academic research in this ...

Comment In: [Blog - 01/06/2016 - 01:32]

Like Chase, I was thinking ...

Like Chase, I was thinking that backtracking need not be eliminated...but considered an important part of the Quest. It 's kind of lazy story writing to cut off the tale when the journey back is clearly a part of it This would entail creating obstacles, challenges, opportunities, etc. for the ...

Comment In: [Blog - 11/24/2015 - 06:26]

I 'd like to take ...

I 'd like to take this moment to post a comment that this post is begging for: r n r nOgre3D is a great engine It 's free, so I happily advertise it for free. : r n r nIf it 's good enough for Travis Baldtree Torchlights, Rebel Galaxy ...