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Chad Wagner's Blog

 

If I think back...I believe I can remember my first video game experience.  Yes, it's coming clear: a dim office, a manilla folder with an 8" floppy disc, an amber monitor and a Wang PC -- and the world of 1979 Tucson, Arizona gave way to the Great Underground Empire of Zork!  That visit to my friend's house forever altered my destiny, changed me it did.  I began learning to program immediately, and launched my lifelong hobby of video game development at the age of 8.

Now I'm a professional Software Engineer at one of the largest companies in the world, and daily applying the principles I have learned through video game development to a wide world of applications I could never have foreseen!

While late at night...in a dim office...reality, again, gives way to new worlds of my own imagining and creation, as I continue to develop games for platforms such as Xbox Live Indie Games, Palm's WebOS, and PC.

 

Chad Wagner's Comments

Comment In: [Blog - 08/25/2015 - 01:22]

This is indeed the talk ...

This is indeed the talk I was referring to, thanks Veerdhawal r n r nLooking over what I can find from Battlefield Heroes I see: r n 2008 May - closed beta r n 2009 Jun - open beta r n 2009 Nov - pricing model change r n 2011 ...

Comment In: [News - 08/21/2015 - 01:45]

On some level, I believe ...

On some level, I believe if your emergent behavior doesn 't come from understandable applications of your design - then it is indistinguishable from random behavior r n r nDeveloper 's Perspective: all the points in the talk apply just as well to random results, as emergent. The primary difference ...

Comment In: [Blog - 07/31/2015 - 03:51]

I would like to think ...

I would like to think that there is a way to design a successful game beginning with a story, instead of gameplay. As a parallel, consider an artist who prepares to paint a picture - must they consider the media, before they consider the subject Must they decide I 'm ...

Comment In: [Blog - 06/01/2015 - 02:29]

To see the prophecy that ...

To see the prophecy that this fulfills, see The Dragon Speech Chris Crawford : http://www.youtube.com/watch v kaBte1cBi5U r n r nIt is unfortunate that the big business of gaming is far better served by quickly disposable experience, instead of the durable...and that among other forces has lead us here. The ...

Comment In: [Blog - 05/14/2015 - 07:12]

Pointillism. The original pixel art ...

Pointillism. The original pixel art Seurat and Signac created is out of the blue splitting from impressionism . Pointillism was used as a pejorative term, initially...but now it is the accepted term. Perhaps this is the destiny of the term pixelated. r n r nTo be blunt: after the Renaissance, ...

Comment In: [Blog - 05/05/2015 - 01:22]

I 'm always speaking up ...

I 'm always speaking up for this option...but don 't forget Ogre3D r n r nNo licensing fees r nopen source r nintegratable with many other libs physics engines, character controllers, etc. r nmuch of the same rendering tech available in the commercial engines r ngood community/learning resources r n ...