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May 29, 2015
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Chad Wagner's Blog

 

If I think back...I believe I can remember my first video game experience.  Yes, it's coming clear: a dim office, a manilla folder with an 8" floppy disc, an amber monitor and a Wang PC -- and the world of 1979 Tucson, Arizona gave way to the Great Underground Empire of Zork!  That visit to my friend's house forever altered my destiny, changed me it did.  I began learning to program immediately, and launched my lifelong hobby of video game development at the age of 8.

Now I'm a professional Software Engineer at one of the largest companies in the world, and daily applying the principles I have learned through video game development to a wide world of applications I could never have foreseen!

While late at night...in a dim office...reality, again, gives way to new worlds of my own imagining and creation, as I continue to develop games for platforms such as Xbox Live Indie Games, Palm's WebOS, and PC.

 

Chad Wagner's Comments

Comment In: [Blog - 05/14/2015 - 07:12]

Pointillism. The original pixel art ...

Pointillism. The original pixel art Seurat and Signac created is out of the blue splitting from impressionism . Pointillism was used as a pejorative term, initially...but now it is the accepted term. Perhaps this is the destiny of the term pixelated. r n r nTo be blunt: after the Renaissance, ...

Comment In: [Blog - 05/05/2015 - 01:22]

I 'm always speaking up ...

I 'm always speaking up for this option...but don 't forget Ogre3D r n r nNo licensing fees r nopen source r nintegratable with many other libs physics engines, character controllers, etc. r nmuch of the same rendering tech available in the commercial engines r ngood community/learning resources r n ...

Comment In: [Blog - 04/23/2015 - 05:47]

I remember this game stumbled ...

I remember this game stumbled upon a huge controversy at the time of its release. Westwood took a very interesting approach to dealing with the problems of interactive storytelling: they decided that the player character was the most important element of the story and the players experience - and chose ...

Comment In: [Blog - 04/20/2015 - 01:22]

I find myself interested in ...

I find myself interested in the realm that you say is rare : Randomness and unpredictability without human opponents. r n r nAlso with what you might call puzzle generators. Like a puzzle, but generated afresh each play which lends it game-like replayability . r n r nSolitaire is the ...

Comment In: [Blog - 04/22/2015 - 02:30]

Some of those comments you ...

Some of those comments you were seeing could be due to technical issues. I just tried it on Firefox, and the background does not change to graduated blue for me. This makes your game only display the higlighted yellow options. r n r nPretty spare looking in that case r ...

Comment In: [News - 04/09/2015 - 02:37]

In our economy, software is ...

In our economy, software is never purchased - a license to use the software is purchased. The actual owner is free to deny you that license at any time, and you have no legal right to continue to use the software we like to think we own. r n r ...