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Charles Geringer's Blog

 

I have always liked making content for games, sometimes more than actually playing the game itself(Both Digital Games and Pen and Paper RPGs).

Recently I decided to seriously persue a long term goal of becaming a game developer, I am currently Lead writter, anc co-lead multyplayer designer for the indie game Project Earth(http://www.moddb.com/games/project-earth)

I intend to use this blog to write down some of my musings and Ideas I have trough this attempt at becaming a proferssional Game Developer, as well as reviews of games.

 

Charles Geringer's Comments

Comment In: [Blog - 04/11/2016 - 02:33]

It is important to remember ...

It is important to remember that non-zero sum games do allow the possibility of only one person benefiting, the difference is that only one person being able to be benefited is an intrinsic characteristic of zero sum games, while in non-zero sum games it is merely one possibility. r n ...

Comment In: [Blog - 12/29/2014 - 02:17]

Mien can mean appearance, but ...

Mien can mean appearance, but in this case it means mannerism, bearings, way of moving etc... r n r nOne character is telling the other that even though he may disguise cloth himself his appearance as human, his mannerisms and way of behaving betray his true unhuman nature.

Comment In: [Blog - 01/04/2016 - 01:31]

Interesting article, I liked, even ...

Interesting article, I liked, even though I don t agree completely with Good games give players clear, obvious choices but I understand that good games which don t do that aren t appealing to as wide a public. r n r nSmall correction, I think you meant red lines , ...

Comment In: [Blog - 04/13/2015 - 10:30]

Great article. r n r ...

Great article. r n r nWould you be willing to make another more technical post about documentation and planning focused on the whole concept of multiple equally important plots, and docuemntaiton made to get teh gist of the game, at a glance

Comment In: [Blog - 04/10/2015 - 01:51]

What exactly made you consider ...

What exactly made you consider the N64 controller less ergonomic than the SNES controller r n r nI remeber feeling the N64 to be mroe ergonomic, and found th eidea of holding it diferently depending on the type of game to be an a good idea e.g.:The center/felft grip was ...

Comment In: [Blog - 08/26/2014 - 03:33]

This is wonderfully written, and ...

This is wonderfully written, and shows what I believe to be an unappreciated design. r n r nI would also add that it is also interesting thing to spectate.