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Charles Palmer's Blog

 

Charles is a nine year veteran of professional development mainly focussed on large-scale multiplayer games as a Gameplay Engineer. He currently works for CCP Games in sunny Iceland.

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@meheleventyone

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Posted by Charles Palmer on Fri, 21 Nov 2014 02:24:00 EST in Production, Console/PC, Serious, Social/Online, Smartphone/Tablet
Production problems abound when you rely too heavily on specializations. This blog lays out a few of the pitfalls of over-reliance on specialization and the advantages of breaking free.



Charles Palmer's Comments

Comment In: [Blog - 11/19/2014 - 02:13]

Without knowing the context of ...

Without knowing the context of the example it 's hard to say. It sounds like there was some big project management issues if the two parties were at loggerheads though. r n r nIdeally I 'd say yes they should, practically it matters less the more involved in the technology ...

Comment In: [Blog - 11/12/2014 - 01:39]

I 'm not sure this ...

I 'm not sure this is strictly true because there is an awful lot of room for stylistic choices even in a realistic setting. In particular in character art but really it extends all the way through. Everything needs to tie together from the environment through to the UI. In ...

Comment In: [Blog - 11/12/2014 - 01:39]

Do you think part of ...

Do you think part of the problem may have been going full retro At that point you are essentially competing with an entire back catalog of free games played through emulators. People willing to pay for the full retro experience in a new wrapper are probably quite a niche audience ...

Comment In: [Blog - 10/30/2014 - 03:49]

It doesn 't matter what ...

It doesn 't matter what your vision is either I think the comparison with usability is apt and that empathy is super important when dealing with issues like gender equality in games. r n r nFor example on EVE we care enough about our customers wants and needs to have ...

Comment In: [Blog - 10/30/2014 - 02:29]

I don 't think challenging ...

I don 't think challenging people with difficult ideas is the same as shaming those people. Nor do I think suggesting people make purchasing and playing choices based on their moral decisions is. Otherwise we 'd never be able to critique anything about anything for fear of causing offense.

Comment In: [Blog - 10/15/2014 - 02:02]

Yeah and I agree there ...

Yeah and I agree there is but not in the uncertainty of the action but in the level of agency the player has to affect their chances. For example learning to intuitively aim ahead of the enemy with the rocket launcher and better yet know where the enemy is going. ...