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Blogs

Charles Stuard's Blog

Charles Stuard's Comments

Comment In: Adding Asynchronicity [Feature - 10/18/2012 - 04:45]

Having played a lot of ...

Having played a lot of Conclave, I can say I like their approach to turn order quite a bit. Since movement and position weapons have range is such a major factor, you can 't just choose an action and go, you have to choose where to move as well. Assuming ...

Comment In: Kickstarter, contests bring FTL to life [News - 09/20/2012 - 05:37]

If you need a lesson, ...

If you need a lesson, you could take the use contests as milestones to heart. Indie development, most especially the secondary job variety, can easily go astray and end up in a seemingly never-ending void of not done . This dev says by focusing on competitions, it forced them to ...

Comment In: Kickstarter Swag, Pain or Gain? [Blog - 06/14/2012 - 01:24]

Man, this project looks really ...

Man, this project looks really interesting. I wish I would 've noticed it while the Kickstarter was going, that USB stick seems pretty slick. r n r nThat 's such a flaw with Kickstarter, though. It 's so hard for people to get exposure. I 'm stuck browsing Most Popular ...

Comment In: Lessons in Demo Launching [Blog - 10/05/2011 - 10:26]

Hey Lars, I noticed your ...

Hey Lars, I noticed your demo link on a later blog post Status Effect Stacking and gave it a try. Not sure if you remember me at all, but in a previous comment I mentioned that I didn't really like party member tower defense games and I didn't expect to ...

Comment In: Darwinian Difficulty: How Throwing Players In Headfirst Can Work [Feature - 11/03/2011 - 04:45]

I actually took the curve ...

I actually took the curve to mean the difficulty never lets up. So it's really intimidatingly hard at the beginning, and only gets harder and harder. However, since your skill level goes up and up otherwise you couldn't progress the challenges are akin to a fresh player starting on the ...

Comment In: Feature: Magicka Almost A Victim Of Poor Planning [News - 08/30/2011 - 09:45]

If you read the full ...

If you read the full postmortem, he explains they were inexperienced developers from the outset. Fresh out of college with a great idea everyone was excited to make... I haven't read everything yet, but so far it's been really interesting. And I think the public understands everyone isn't perfect. Basically, ...

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