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October 21, 2016
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Charlie Cleveland's Blog   Expert Blogs


Game Director, Natural Selection 2, now Subnautica.


Expert Blogs

Posted by Charlie Cleveland on Thu, 15 Sep 2016 10:31:00 EDT in Design, Indie
Designing a game often feels like finding your game. And yourself. From the designer of Subnautica and Natural Selection 2.

Posted by Charlie Cleveland on Mon, 27 Jan 2014 03:13:00 EST in Business/Marketing, Production, Indie
One of the most inspiring ideas I've come across recently is an idea I got from a book about changing office culture and how we work. The book is the terribly-named, but fantastically-important, Why Work Sucks and and How to Fix it.

Posted by Charlie Cleveland on Wed, 31 Jul 2013 07:07:00 EDT in Business/Marketing, Console/PC
We relied heavily on our fan-base to fund Natural Selection 2, the commercial follow-up to our Half-life mod. We generated a lot of funding we needed, but there were pitfalls and traps along the way.

Charlie Cleveland's Comments

Comment In: [News - 09/12/2016 - 09:22]

Exciting I hope you guys ...

Exciting I hope you guys can pull off the best of both worlds between AAA and Indie.

Comment In: [News - 09/06/2016 - 03:26]

A great deal and a ...

A great deal and a great start for newbie gamedevs. The fact that it comes with source code for some games is especially nice.

Comment In: [Blog - 09/17/2015 - 02:04]

Still an amazing read. We ...

Still an amazing read. We may have been lucky with Natural Selection 2 and Subnautica, so I want to make sure our future games are increasingly hooky . That 's why I come back to this article weekly. r n r nThanks so much for writing it, Ryan.

Comment In: [News - 04/01/2016 - 04:05]

Fantastic stuff. r n r ...

Fantastic stuff. r n r nWe have a different process, one where we change games, or develop them, into something that works. It has worked well for us, but maybe we could improve on this by thinking about cutting and moving on instead. r n r nIn fact, I 'm ...

Comment In: [News - 09/17/2014 - 01:09]

None of us has any ...

None of us has any idea what Markus is going through. Even if we 've made games that many people have played, the level of success and attention that 's been focused on him seems altogether different. r n r nAnd when you 're creative, that attention can be toxic ...

Comment In: [Blog - 08/07/2014 - 03:02]

Killer read, man. Just amazing. ...

Killer read, man. Just amazing. r n r nYour story resonates deeply with me, and our development of Natural Selection 1/2 and my brief offshoot into casual, ugh . Our community has always been on fire for us, and have done everything that could to help us succeed. From pre-ordering, ...